If I remember correctly, at the time Valve justified the 30% by pointing out that Apple was charging the same for music and video content. And Valve immediately started building value-added services like forums, updaters, multiplayer support, achievements, etc. to justify the price.
If you compare what Valve was doing to the physical media distribution methods of the period, it was a MASSIVE improvement. Back then, you could sell 10000 units to Ingram Micro or PC Mall, or whatever, and you only got paid if they sold. And any unsold inventory would be destroyed and the reseller would never pay for it. And if you actually wanted anything other than a single-line entry in their catalogs, you paid a promotional fee. Those video games featured with a standup display or a poster in the window at the computer store? None of that was free; the developer was nickeled and dimed for every moment their game was featured in any premium store space.
Just move to a shitty store like EGS.
Their store is to shitty? Pay the 30%.
Either way, never heard of this publisher. I’ll just know not to buy their games anymore.
They kind of had their store. Wolfire games created Humble Bundle, then it became its own company and now belongs to IGN.
If they kept going for the initial spirit of HB instead of letting it become just another way to buy on Steam, maybe they’d be that competition.
If I remember correctly, at the time Valve justified the 30% by pointing out that Apple was charging the same for music and video content. And Valve immediately started building value-added services like forums, updaters, multiplayer support, achievements, etc. to justify the price.
If you compare what Valve was doing to the physical media distribution methods of the period, it was a MASSIVE improvement. Back then, you could sell 10000 units to Ingram Micro or PC Mall, or whatever, and you only got paid if they sold. And any unsold inventory would be destroyed and the reseller would never pay for it. And if you actually wanted anything other than a single-line entry in their catalogs, you paid a promotional fee. Those video games featured with a standup display or a poster in the window at the computer store? None of that was free; the developer was nickeled and dimed for every moment their game was featured in any premium store space.
They are very indie. I had only heard of one of their games, Lugaru, before today.
They seem to be getting better at making games, but they still look to be visually lacking.
Huh. So, I actually own Lugaru, which I purchased through Humble Bundle in May 2010.
It… was not a good game. Basically anthropomorphic rabbits beating the crap out of each other, which SOUNDS good, but was not executed well.
I agree. I think I played it 10min. It felt like more a university project I recall.