• sugar_in_your_tea@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    1
    ·
    11 months ago

    Those got lucky because COVID made social-ish gaming popular. I played a lot of both with coworkers when WFH, and haven’t touched it since returning to the office.

    • MHLoppy@fedia.io
      link
      fedilink
      arrow-up
      4
      ·
      11 months ago

      Goose Goose Duck released in 2021 and nonetheless didn’t blow up until 2022. Among Us’ explosion also happened only in the second half of the year, when most games experienced “lockdown growth” earlier during March-ish (see TF2, CS:GO, Rocket League).

      I’m sure circumstances helped, but imo it seems difficult to attribute the delayed growth of those two titles solely to that. There are surely also other multiplayer-only titles that similarly weren’t runaway hits on release that later became more played – these are just the first two that I could confirm information for quickly.

      • sugar_in_your_tea@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        11 months ago

        Interesting. I guess I just assumed GGD got popular because people got bored of Among Us and wanted to try something different, and GGD was familiar, free, and had new features.

        Thanks for the info! Now I’m interested to look up more examples and figure out how they got popular.