And this isn’t even some kind of loophole or technicality. Heat metal is meant to be used on metal items enemies carry to disarm them. So this is a perfectly valid use.
The fact that our dear nobleman went for adamantine skin instead of something more reasonable like an adamantine plate, is his fault.
Furthermore, worn items can’t be broken in DND. Ever. As in that sword wouldn’t have shattered.
…that’s not true tho?
a mundane sword, indeed all mundane objects, can be broken!
there’s a section with a table (DMG chapter 8; objects) with AC, HP, and so forth for objects of various sizes and materials.
it’s also on the starterpack DM screens!
the sword in question would have 3d6 HP and AC 19.
the relevant rules section, directly above said tables, isn’t very helpful in general, but it clearly says that all objects can, in principle, be destroyed:
[…] given enough time and the right tools, characters can destroy any destructible object. Use common sense when determining a character’s success at damaging an object.
DnD isn’t really made for complex equipment maintenance, so it’s perfectly reasonable to completely ignore these rules in normal play…which is why it’s one of those things everyone always forgets about…
what, afaik, actually can’t be broken are magic items. at least I’m pretty sure according to the rules they’re not meant to ever be broken…
edit: it’s artifacts that usually can’t be destroyed; magic items are just described as “at least as durable as a regular item of it’s kind”, but resistant to ALL damage…
as for the heat metal with adamantine skin interaction…dunno, I’d say it depends on whether the adamantine is right on the surface of the skin or not: magic in DnD is pretty well established to not work inside of a creatures body, with very few, explicitly stated, exceptions (because it would allow all sorts of dumb loopholes, like control water, a cantrip, being able to freeze blood inside a living being…that would obviously be broken, so magic stops at the skin, usually)
Even if it was plate it takes 10 min to don and 5 doff heavy armor. So that’s what 50 rounds of combat taking 2d8 every round. That’s on average like what 450 dmg?
And this isn’t even some kind of loophole or technicality. Heat metal is meant to be used on metal items enemies carry to disarm them. So this is a perfectly valid use.
The fact that our dear nobleman went for adamantine skin instead of something more reasonable like an adamantine plate, is his fault.
The DM didn’t do their homework basically
That’s because this isn’t from DnD. It’s from Metal Gear Rising: Revengeance.
This is EXACTLY how the last boss plays out before the actual final fight
I thought it horny
how would heat metal interact with skin literally made out of adamantine? pretty sure it wouldn’t do much.
Good thing that 5e isn’t the only dnd version, or heck even the only ttrpg.
…that’s not true tho?
a mundane sword, indeed all mundane objects, can be broken!
there’s a section with a table (DMG chapter 8; objects) with AC, HP, and so forth for objects of various sizes and materials.
it’s also on the starterpack DM screens!
the sword in question would have 3d6 HP and AC 19.
the relevant rules section, directly above said tables, isn’t very helpful in general, but it clearly says that all objects can, in principle, be destroyed:
DnD isn’t really made for complex equipment maintenance, so it’s perfectly reasonable to completely ignore these rules in normal play…which is why it’s one of those things everyone always forgets about…
what, afaik, actually can’t be broken are magic items. at least I’m pretty sure according to the rules they’re not meant to ever be broken…
edit: it’s artifacts that usually can’t be destroyed; magic items are just described as “at least as durable as a regular item of it’s kind”, but resistant to ALL damage…
as for the heat metal with adamantine skin interaction…dunno, I’d say it depends on whether the adamantine is right on the surface of the skin or not: magic in DnD is pretty well established to not work inside of a creatures body, with very few, explicitly stated, exceptions (because it would allow all sorts of dumb loopholes, like control water, a cantrip, being able to freeze blood inside a living being…that would obviously be broken, so magic stops at the skin, usually)
you are responding to a quote I took from the commentor above…
Even if it was plate it takes 10 min to don and 5 doff heavy armor. So that’s what 50 rounds of combat taking 2d8 every round. That’s on average like what 450 dmg?
… Is Sundering not a thing anymore?
not in 5e anymore. But fuck that edition, way too uncrunchy.
Seriously. I gave it an honest shot, but it feels like nothing but an anemic shadow of 3.5.
Like. I played 3.5 when it was new and had almost nothing in it, and there was still more in it than there is in 5e.
Pf2e is super cool.
I’ve never tried PF2e. 1e changed a lot from 3.5 in ways I strongly disliked, so I never really played much of it or tried 2e.
2e and the three action economy, meaningful class balance, meaningful movement, and solid rules make it my go to.
I haven’t played 5e but I haven’t found anything in it so far pf2e doesn’t seem to.do better.
Certainly I’m liking DMing for it.
It’s a really good way to get people into tabletop, since making characters is very straightforward and there’s not much they need to remember.
…three campaigns later, I yearn for PF2e though.
Pretty sure Adamantine is its own thing? Not really classified as a metal by the game?
Iirc heat metal doesnt work on magic metals like mithral and adamantium anyway
It does
Does D&D ever classify what metal is? I thought that was one of the things they leave up to the DM.