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‘I’m idolizing my childhood so you must be too’ is not productive, to put it lightly. Daggerfall has a comically large empty world full of nearly-identical comically large empty towns. It sends you to dungeons that are hideously complex, which is a nice change of pace, but not exactly great to play through. Dialog is a lot more freeform, for better and for worse, and I could at least allow that dialog gets streamlined more harshly in every game.
Look: Daggerfall was ambitious. Its reach exceeded its grasp, by a lot - but it fuckin’ tried. That’s admirable, and something to strive for now that knowledge and technology have advanced so far. But it doesn’t make a jank relic with sink-or-swim gameplay the bestest thing evar. It certainly doesn’t make the homogeneous medieval aesthetic have more personality than mushroom castles, meteorite prisons, and a crab-dome city.
‘I’m idolizing my childhood so you must be too’ is not productive, to put it lightly. Daggerfall has a comically large empty world full of nearly-identical comically large empty towns. It sends you to dungeons that are hideously complex, which is a nice change of pace, but not exactly great to play through. Dialog is a lot more freeform, for better and for worse, and I could at least allow that dialog gets streamlined more harshly in every game.
Look: Daggerfall was ambitious. Its reach exceeded its grasp, by a lot - but it fuckin’ tried. That’s admirable, and something to strive for now that knowledge and technology have advanced so far. But it doesn’t make a jank relic with sink-or-swim gameplay the bestest thing evar. It certainly doesn’t make the homogeneous medieval aesthetic have more personality than mushroom castles, meteorite prisons, and a crab-dome city.