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I think “dated” is a terrible concept to apply to game design, despite being able to divide FPS games into pre- and post- Half-Life, boomer shooters are experiencing another boom.
However, Bethesda game design is simply “bad” in my opinion. The RPG mechanics are very surface level and uninteresting, typically an end-game character plays similarly to a beginning character but bullets hit harder or other such styles. Contrast that with games like Cyberpunk, and you unlock new ways to actually interact with combat in meaningfully unique manners.
That’s a very underdeveloped point, but it’s in the right direction I believe.
I think “dated” is a terrible concept to apply to game design, despite being able to divide FPS games into pre- and post- Half-Life, boomer shooters are experiencing another boom.
However, Bethesda game design is simply “bad” in my opinion. The RPG mechanics are very surface level and uninteresting, typically an end-game character plays similarly to a beginning character but bullets hit harder or other such styles. Contrast that with games like Cyberpunk, and you unlock new ways to actually interact with combat in meaningfully unique manners.
That’s a very underdeveloped point, but it’s in the right direction I believe.