nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agoSony Patent Aims To Change Game Difficulty In Real Time As You Playinsider-gaming.comexternal-linkmessage-square70fedilinkarrow-up1134arrow-down17
arrow-up1127arrow-down1external-linkSony Patent Aims To Change Game Difficulty In Real Time As You Playinsider-gaming.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agomessage-square70fedilink
minus-squareWarmSoda@lemm.eelinkfedilinkEnglisharrow-up8·11 months agoYeah, a lot of games do it under the hood without anyone even noticing.
minus-squarebrsrklf@jlai.lulinkfedilinkEnglisharrow-up5·11 months agoAnd some spell it out and make it a main feature, like Rimworld and its “storytellers”. They’re actually rather basic, but they check how well the player is doing and adapt the threat level accordingly. Well, if they’re not Randy, anyway.
minus-squareWarmSoda@lemm.eelinkfedilinkEnglisharrow-up2·11 months agoHaving Randy available was a stroke of genius, imo. It takes care of difficulty and it’s an item randomizer.
minus-squarebrsrklf@jlai.lulinkfedilinkEnglisharrow-up2·11 months agoI don’t disagree. Not much of a Randy player myself, but I see the point.
Yeah, a lot of games do it under the hood without anyone even noticing.
And some spell it out and make it a main feature, like Rimworld and its “storytellers”.
They’re actually rather basic, but they check how well the player is doing and adapt the threat level accordingly.
Well, if they’re not Randy, anyway.
Having Randy available was a stroke of genius, imo. It takes care of difficulty and it’s an item randomizer.
I don’t disagree. Not much of a Randy player myself, but I see the point.