Sony has published a patent that talks of amending in-game difficulty levels in real time as a player perhaps struggles or succeeds with certain elements
Almost as dumb as Nintendo patenting the concept of a sanity meter and then not fucking doing anything with it since Eternal Darkness: Sanity’s Requiem.
It is dumb as hell yeah. Well, probably smart in a business sense, because it’s an excuse to collect more minute-by-minute user metrics for a seemingly innocent purpose (when really you know it’s just going to be gamed to crank up engagement, and trick people into spending money - ie marketing)
I’m fine with dynamic difficulty, if it’s something that the designers bake into the game, which is already done in many cases.
Yeah but this is about sony fucking patenting the concept, which is dumb as hell.
Almost as dumb as Nintendo patenting the concept of a sanity meter and then not fucking doing anything with it since Eternal Darkness: Sanity’s Requiem.
It is dumb as hell yeah. Well, probably smart in a business sense, because it’s an excuse to collect more minute-by-minute user metrics for a seemingly innocent purpose (when really you know it’s just going to be gamed to crank up engagement, and trick people into spending money - ie marketing)