A fix that worked for me on Cyberpunk dropping in performance after that patch - turn everything to low, restart the game, then change settings back to what they were.
Cities Skylines 2 is really bad because you’d expect given how poorly it runs on your 4090 that a meager 1060 wouldn’t run it at all, but on the contrary I’ll probably get the same performance as you. It’s like the game just… isn’t capable of taking advantage of your better card.
One thing that’s very apparent is that with more traffic the simulation slows down while the framerate isn’t (so all cars go in slow motion, even though I’m at 3x speed). This means that it’s severely CPU-limited.
I don’t know how multithreaded their simulation is, I have a 5950X with 32 hardware threads. Maybe an upgrade to the new generation of Ryzen CPUs that are going to come out around February could help.
Generally speaking, the simulations running behind the scenes in simulation games are always single-threaded. You’re always better off with a higher clock speed, those extra threads just won’t be utilized.
Hell, Cyberpunk 2077 dropped 10-20fps with the last patch on my 4090, and the devs don’t care enough to fix it.
Cities Skylines 2 aims for only 30fps, and it can’t even hit that on my pretty good gaming PC.
A fix that worked for me on Cyberpunk dropping in performance after that patch - turn everything to low, restart the game, then change settings back to what they were.
Yeah, with that trick it went from 50fps to 90fps on everything turned to max. Thank you so much!
Cities Skylines 2 is really bad because you’d expect given how poorly it runs on your 4090 that a meager 1060 wouldn’t run it at all, but on the contrary I’ll probably get the same performance as you. It’s like the game just… isn’t capable of taking advantage of your better card.
One thing that’s very apparent is that with more traffic the simulation slows down while the framerate isn’t (so all cars go in slow motion, even though I’m at 3x speed). This means that it’s severely CPU-limited.
I don’t know how multithreaded their simulation is, I have a 5950X with 32 hardware threads. Maybe an upgrade to the new generation of Ryzen CPUs that are going to come out around February could help.
Generally speaking, the simulations running behind the scenes in simulation games are always single-threaded. You’re always better off with a higher clock speed, those extra threads just won’t be utilized.
Well, that will get harder and harder to achieve, since CPUs are getting more cores, they aren’t getting much faster these days.