the only alternatives for trying to deliver some of that using less data, such as No Man’s Sky and their heavy use of generation, end up with results that quickly feel repetitive
This is an area where generative AI can actually really push the envelope and be completely gamechanging. It’ll require a ton of work for it to get it right 99.9% of the time without outside input, but it’s going to be really cool when game developers do figure it out.
As I pointed out further down in my post, judging by all I’ve seen so far I highly doubt that unsupervised generative AI can produce good enough results, so I expect it to be just another tool in making games rather than games using it directly for most things.
Certainly there are all kinds of considerations that go into the making of game assets that generative AI doesn’ take into account (for example, how you model 3D assets taking into account the needs of animation).
Oh yeah it’s absolutely not a complete solution, but as a tool in the toolbelt of generated game elements it can be incredibly powerful. Really until the right game comes along and truly shows the potential it won’t happen, but there’s a ton of potential there to fill in the gaps that are usually left to limit scope in game development
This is an area where generative AI can actually really push the envelope and be completely gamechanging. It’ll require a ton of work for it to get it right 99.9% of the time without outside input, but it’s going to be really cool when game developers do figure it out.
As I pointed out further down in my post, judging by all I’ve seen so far I highly doubt that unsupervised generative AI can produce good enough results, so I expect it to be just another tool in making games rather than games using it directly for most things.
Certainly there are all kinds of considerations that go into the making of game assets that generative AI doesn’ take into account (for example, how you model 3D assets taking into account the needs of animation).
Oh yeah it’s absolutely not a complete solution, but as a tool in the toolbelt of generated game elements it can be incredibly powerful. Really until the right game comes along and truly shows the potential it won’t happen, but there’s a ton of potential there to fill in the gaps that are usually left to limit scope in game development