Honestly for open world RPGs I can see AI used for making the world feel more alive and creating side quests on the fly. But it really needs to be done right.
Side quests on the fly? That already exists. Oblivion, Fallout 3, Skyrim, and Fallout 4 had radiant AI quests. I would much rather have a game that was hand made by humans where the quests that exist are the quests that were designed. Or, in the case of radiant AI, heavily guardrailed randomness.
The only radiant quests I can think of in Oblivion were after you had finished the Dark Brotherhood or Arena quest lines. I don’t remember any other random quests from that one.
inb4 the AI starts pulling its hair out because a middle school girl with no gaming experience dummies her way into being the most powerful player in the game.
Honestly for open world RPGs I can see AI used for making the world feel more alive and creating side quests on the fly. But it really needs to be done right.
That’s still not really AI, it’s just procedural generation wrapped in a new buzz word.
Side quests on the fly? That already exists. Oblivion, Fallout 3, Skyrim, and Fallout 4 had radiant AI quests. I would much rather have a game that was hand made by humans where the quests that exist are the quests that were designed. Or, in the case of radiant AI, heavily guardrailed randomness.
The only radiant quests I can think of in Oblivion were after you had finished the Dark Brotherhood or Arena quest lines. I don’t remember any other random quests from that one.
inb4 the AI starts pulling its hair out because a middle school girl with no gaming experience dummies her way into being the most powerful player in the game.
Bofuri?