Hey everyone! Just trying to figure out if what I’m thinking is a good idea or the worst idea ever. My group is only two sessions in. They started at level 5. I have them going into a supposed-to-die battle wherein they wake in hell and have to figure out how to get out (yadda yadda this is where the real story starts). I was thinking that when they awaken in the underworld that they’d revert to level 1 and lose their gear, and that’s my contention. Is that a dick DM move? Or would it make sense? I know it’s hard to give a solid answer and the best way to know is to know my players, but I don’t exactly want to ask them for obvious reasons. How would you all feel?
Thanks!
It’s moot now because I’ve decided against it, but technically they haven’t spent any time leveling up - they started the game at 5.
But starting at 5 is really, make a level one, then bring it up to 5. Taking all the advancements per level.
Truuuuuuuuue but I feel like it’s not the same emotional investment as leveling up by playing, if that makes sense?