Sometimes I make video games

Itch.io

  • 4 Posts
  • 482 Comments
Joined 1 year ago
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Cake day: July 26th, 2023

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  • I haven’t played the game, so I’m not sure how accurate my help would be. It would be helpful to be able to look at some tooltips from these skills. But to my eye this looks like a talent / build system that’s fairly common in ARPGS.

    My most basic assumption is that every so often you’ll level up and be able to pick one of these skills. They’ll provide some kind of effect which is tied to an active skill (Red, Blue, and Purple appear to be likely), or a passive bonus (Orange, Yellow, and Green I’d guesss).

    The arrows are throwing me off a little bit because sometimes they point in both directions, and other times they appear to loop. Usually these might mark a pre-requisite skill, so if it shows [A] <-- [B] then that implies that before you can acquire A you must first acquire B.

    If I had to guess, [A] <–> [B] implies either you can freely choose between A and B, or perhaps once you select A you must select B before you can select A again.

    The loops feel weird though (notably in the yellow block). I guess that means that whatever skill you start with, you must then select clockwise from there.

    There’s a great variety in how games will implement this sort of thing, but in general there’s usually a way to get a tooltip with a more complete description of what each thing does. Usually that would be by hovering over the icon, but some games include an encyclopedia of effects if they’re particularly involved.

    The order in which you acquire these skills often influences your playstyle. Some people are going to prefer to get abilities that seem powerful quickly, and other people like to strategically synergize their build. For my part, I tend to prefer acquiring passive bonuses that increase my experience/luck/currency to more easily game the system.





  • Tabletop RPGs are such a great way to bring some life to a story that you’re still workshopping. Sometimes I have an idea for a story I’d like to tell, and it ends up seeing the light of day at game night before I would commit to writing it.

    It’s great too because it’s so collaborative. The life of the story is usually character-driven, so having other people play those characters goes a long way to giving them their own voice.

    You also have a captive audience as a focus group. At least, in my group they’re not afraid to tell me if I have a stupid idea, and they’re always coming up with outside-the-box solutions that I never would have considered.

    People are better when they work together.


  • There’s a few ways to interpret this question.

    ‘Smooth’ and 'Chunky might refer to the size of the leaf. More processing often means cutting the tea leaves into smaller pieces, but you can also get whole leaves.

    ‘Smooth’ tea might be tea with no added ingredients. ‘Chunky’ tea could be tea that has fruits, nuts, or other infusions included.

    ‘Smooth’ tea might refer to teabags, while ‘Chunky’ could be steeping loose. ‘Chunky’ tea may also be the practice of not removing the leaves before consuming.

    ‘Smooth’ might refer to powdered tea like matcha - although if we are talking about matcha then the preparation involves whisking away clumps. In which case the ‘smooth’ matcha tea can be prepared with only a light stir to be served ‘chunky’ style.

    ‘Smooth’ might refer to a less bitter flavour. ‘Chunky’ might refer to a stronger flavour, particularly if the infusion is somehow exotic.

    The most fun interpretation is that this a joke, in which case I like mine to be smooth, but a little chewy




  • I agree that it’s healthy to be able to disconnect from the news.

    I also think that current events are going to get real bad, real fast, real soon. Then again I’m part of a minority that has some of the most vile rhetoric thrown at them, so that probably colours my opinion a smidge.

    I hope you get to vote in the next cycle. I also hope that everyone starts doing something for their community beyond showing up to vote once every four years. The world’s not going to change for the better otherwise.




  • Depends on the article.

    If it’s something I have a genuine interest in, then heck yeah, I read the article. I like me some long-form discussion, so if it’s a high quality article then I need to read it in order to make a high quality comment.

    If it’s about politics it requires more nuance. I’m not going to stay quiet about things that do have the potential to affect me, the people I care about, and humans in general. I’m also not going to go out of my way to consume a ton of propaganda. That’s when the pithy jokes come in, usually with a goal of calling out misinformation or general assholery.

    By and large, the vast majority of headlines are bait. You’re not going to get a clear picture of what’s going on from a loaded title anyway, and it’s alarming how often people make the opposite inference from the headline compared to the body of the article. I suppose it’s human nature to look for easy answers, but if you only look at the summary then you’re allowing other people to form your opinion for you. Those people always have an agenda.

    In this political climate, the news is probably going to make the average reader angry. If it does that means it’s working - either because they’re consuming hateful propaganda or because they’re being agitated against the evils of the establishment. This is by design: you can garner more clicks from angry, frightened people, and they’re usually easier to control that way.

    I agree that you can’t take on the burdens of the world as an individual. But ignoring problems that have no will to resolve themselves only allows those issues to perpetuate themselves. Something about evil succeeding when good people do nothing.


  • I can confirm that it’s not, I haven’t tried WoD yet.

    I do recall there being a similar mechanic in at least one version of Call of Cthulhu. Among all your character stats you also had a Credit Rating. I think it was left a little bit vague about how to implement it, but a successful check basically meant that you convinced the target you were good for your debt.

    I got the impression that it was supposed to be more about your social credit and your ability to convince people of your honourable reputation, but I definitely used it to buy a car once.



  • I’m afraid I don’t remember the name of the system or else I’d link the rules, but I do remember playing a game where I really liked what they did with inventory and currency.

    Basically, the game divorced the rules from the settings’ currency entirely. So if you’re into homebrew, that means it works equally well with gold, credit chips, reputation, bottle caps, and seashells

    When you defeated a monster, finished a quest, or found hidden treasure, you would acquire LOOT. Get ten LOOT and you level up at the end of the adventure.

    Instead of writing down and purchasing all of your basic equipment, you would have a certain number of GEAR points. If you found you were in a situation where you needed some item, you could mark off one of your GEAR to retroactively have brought that item with you.

    I liked it because it sped up play and was super newbie friendly. You no longer run into a situation where a career adventurer plum forgot to buy torches before spelunking. It also meant you didn’t have to roll a check for each item in the dragon’s hoard to see if you could afford to feed your hirelings.

    If that system sounds familiar to anyone, please let me know. I wouldn’t mind taking it for a spin again