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Joined 1 year ago
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Cake day: June 12th, 2023

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  • This company sucks. It’s like they throw so many ideas and things at a wall and then never foster or care for any of it. And then they take away the wall so anything that relied on it gets fucked when the app isn’t available or works correctly anymore. And this is CONSTANT!

    They deserve each and every loss. Pretty sure the only new developments sticking around are the Google Pixel phones. Who knows, maybe they’ll delete features for the old ones in the future too. Or remove support for their phones entirely and randomly leave.





  • Just like a movie theater, people are used to 24fps in a movie and anything else makes it seem weird and less dreamlike to transport them into the world. (But games aren’t 24fps movies, I know. Not the point)

    When you clean up all of the visual post processing, the game will look extremely clean. Which makes it feel like it’s missing some kinda extra polish. People are so used to all of these elements added for a grounded and dirtier experience that without them it looks, and more importantly, feels too game-y for Ubisoft. (Counter-Strike is super clean, for example)

    Look at Resident Evil 2 Remake and you see every single cinematic option in the book, down to lens distortion, being used and being able to be turned off in the settings. It’s the look and feel the studio wants to go for.





  • “Consumers demand more and better graphics” Nah, we want optimization now thanks to the Deck. Games like Armored Core VI that are able to downscale fo. The Deck is REALLY nice while games like Remnant 2, which is an absolutely wonderful game, is completely unoptimized and only now can run on the deck ok after a big update for “Potato mode” graphics.

    And yet some of the best AAA games of the past that can look better run at 60fps.

    If anything, developers have gotten out of control with specs required to run their games. Jedi: Survivor is just ridiculous and more games seem to follow suit. Nintendo is obsessed with optimizing for lower end hardware, but imagine if they made a game squeezing out each and every ounce of what a game can be nowadays on newer hardware. We’d see some seriously amazing new optimization techniques as well as showing off the buffoonery that is the current specs situation. Hell, they already did it with Tears of the Kingdom anyways.








  • I would say the pursuit and journey for happiness is the sweet spot. It’s why artists and studios jump right back into some of the hardest processes to go through as they try new things on a new project. After finishing their movie or game, that high of achieving all of those things eventually due down and the question of what happens next settles in.

    Like climbing a mountain. Sure all the enjoyment is at the top, but once you learn to enjoy the grand scheme of the whole process, there lies happiness. Anything could happen, but it doesn’t quite matter because you’re still inspired and driven to climb your mountain.