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Joined 9 months ago
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Cake day: October 12th, 2023

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  • A car nudging you towards an accident is dangerous, even if it’s not forcing you into an accident.

    An unnecessary distraction that needs active attention in a chaotic situation is a bad thing, bad driver or not. And yeah, there are many bad drivers out there. Cars should be designed to be driven by bad drivers, not armchair experts.












  • Making that argument completely closes the door for fully autonomous cars though, which is sort of the Holy grail of vehicle automation.

    Fully autonomous doesn’t really exist yet, aside from some pilot projects, but give it a decade or two and it will be there. Truly being a passenger in your own vehicle is a huge selling point, you’d be able to do something else while moving, like reading, working or sleeping.

    These systems can probably be better drivers than humans, because humans suck at multitasking and staying focused. But they will never be 100% perfect, because the world is sometimes wildly unpredictable and unavoidable accidents are a thing. There will be some interesting questions about liability though.





  • The risk in 1 & 2 is that monsters become a slog and characters are no longer heroes. If you need to hit a monster 30 times before it dies (because half misses due to AC, and you need a lot of hits due to HP), it’s just slow and boring.

    Lair actions and distractions/barricades to get to BBEG are where its at. There’s a trap in the way. New support keeps popping in until something is destroyed. Something changes drastically halfway through the fight.