Krita is A+.
Krita is A+.
I love those x360s. I have a G5 and it’s surprisingly capable of handling somewhat intense tasks.
Playing in person, I made a lot of papercraft maps and items to get a very 3D feeling on the cheap. It was a lot of work, but my players loved it.
My current game is fully remote, and I’m finding I like creating digital stuff for Foundry even more than I liked papercraft. For non-combat stuff I set up splash screens with a piece of art showing the location, and then pop-up insert images with portraits of NPCs they meet. When it comes to combat, there are lots of really quality battlemap creators out there, with a lot of free options.
I don’t know how anyone lives without it.
I reinstall and okay through it again every several years. Lately No Man’s Sky has been scratching some of that itch for me, though.
My philosophy is that slsk is for the downloads, not the conversation.
Image removal and AI tools have an overlap, for sure. RemBG is pretty effective, which runs in many of the environments with Stable Diffusion. Bria is a recent improved model for RemBG, which I’ve had some good success with. It’s not perfect, but it cuts out a lot of the work.