• 4 Posts
  • 426 Comments
Joined 2 years ago
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Cake day: July 2nd, 2023

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  • I’d say it depends on WHY you like the art. Does it tie into the toxic or reprehensible traits of the artist? Was the artist trying to send a toxic or reprehensible message with this art?

    If not, then it’s just a matter of ensuring that your enjoyment of the art doesn’t translate into support for the artist. Or, at least, that it doesn’t cross your personal line of support for the artist.

    So, for example, does the Kanye music you like have nazi themes or messaging? Far as I’m aware, no, the nazi-ism is just his newest shit, so you’re probably fine as long as you’re not streaming from Spotify or YouTube, or otherwise giving him revenue.








  • The REAL problem is that the industry collectively uses JS almost exclusively for shit it was never meant to do. Like you say, it’s intended for it to not throw errors and kill your whole web page, because it was only ever intended to be used for minor scripts inside mostly-static HTML and CSS web pages. Then we all turned it into the most-popular language in the world for building GUI applications.



  • Honestly, if you’re having trouble finding stuff for vanilla JS, I’d recommend looking at jQuery. Not that you should USE jQuery, necessarily, but the library is basically a giant wrapper around all the native JS APIs, so the approach to building stuff is essentially the same: it all focuses on tracking and manipulation of DOM elements.

    I do vanilla JS (actually TypeScript) dev at work, daily, and that was my big takeaway from spearheding our team’s migration from jQuery to vanilla TypeScript: I honestly don’t know what benefit jQuery provides, over vanilla, because all the most-common jQuery APIs that we were using have a 1:1 native equivalent.

    We do also use 2 third-party libraries alongside vanilla, so I’l mention those: require.js and rx.js. Require you probably don’t need, with modern JS having bundling and module support built-in but we still use it for legacy reasons. But rx.js is a huge recommend, for me. Reactive programming is the IDEAL way to build GUIs, in my opinion.


  • Blue Prince sure feels like it counts, our whole family is hooked, and has been playing it every day for about 2 weeks now. Even well after rolling credits.

    In a similar vein, I’d have to say Hollow Knight and Outer Wilds. Together with Blue Prince, they all have a storytelling strategy of “you have to put some effort into getting the story out of it”, but the effort makes every new discovery or revelation feel super rewarding.

    Celeste is the one that comes to mind for a more traditional story that REALLY hit.

    Persona 5 comes to mind, too. I was ENGROSSED in that story for months. Even if it went off the rails a couple times.

    I’m also gonna shout-out Tales of Symphonia. That game was formative for me.



  • If you’ve only ever been exposed to the depiction of non-verbal, extremely sensitive-to-stimuli, routine-oriented, potentially-violent, autistic kids, that you see on TV, you could be forgiven for thinking this.

    But, no, that’s only an exceptionally small window of what autism is. Most cases of autism aren’t so severe, and most people learn coping strategies as they grow up that let them live relatively-normal lives. Even severe cases can do this, but it tends to take more time, and more focused, expert care.

    You probably know autistic adults, and aren’t even aware. Or, potentially, you just write them off as being loners or not good with people or having some other character flaw, that ultimately stems from their coping mechanisms.


  • My big reason would be “it hurts readability”. That is, when writing code, readibility for others who aren’t familiar with it (including future me) is my top-priority, and that means indentation and alignment are HIGHLY important, and if I spend the time to write code with specific indentation and alignment, to make it readable at a glance, I want to be certain that it’s always going to display exactly that way. Tabs specifically break that guarantee, because they’re subject to editor settings, which means shit like the below example can occur:

    I write the following code with an editor that uses a tab size of 4.

    myObject.DoSomething(
        someParameter:      "A",
        someOtherParameter: "B",
        value:              "C");
    

    If someone pulls this up in an editor that uses a tab size of 8, they get…

    myObject.DoSomething(
        someParameter:          "A",
        someOtherParameter:     "B",
        value:                          "C");
    

    Not really a big deal, in this simple case, but it illustrates the point.

    My second reason would be that it makes code more difficult to WRITE, I.E. it’s not that hard to insert spaces when you mean to insert tabs, considering that you’re not LITERALLY using only tabs just only tabs for indentation and alignment. And if you do accidentally have spaces mixed in, you’re not going to be able to tell. The guy on another machine with different editor settings will, though.

    I’m aware there are fonts that can make spaces and tabs visible and distinct, but that sounds like a NIGHTMARE to write and read code with. I mentioned above, my top priority is easy readability, and introducing more visual noise to make tabs and spaces distinct can only hurt readability.