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Cake day: April 22nd, 2025

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  • Ehhhh the game is good but it’s not without problems. The prison area drags on for too long. The fact that there’s a hidden optional fight that can one shot kill your whole party because you’re extremely under leveled was annoying as fuck. Locking magic as a plot device for the first 30 hours of the playthrough really sucked. The mandatory cheesing of some fights was annoying.

    I like the game and go back to it every once in a while but BG3 is miles better IMO.



  • Don’t lower AC below 68 during the Summer. Don’t crank the heat past 76 in the winter. We got a drafty house but it doesn’t need to be a summer atmosphere when it’s 20 degrees outside.

    Also don’t run the water continuously while doing the dishes. That one was beat into me as a kid. Watching my brother and his baby momma leave the water running when they’re cleaning baby bottles turns me redder than a boiling lobster. Doesn’t help that Mom got us all together and said the water bill went up almost 100 since the baby was born. Took everything in my body to not point at those two like a dog snitching on his friend.


  • Demon In White - Book 3 of the Sun Eater Series. I have mixed feelings on this book so far. The first book didn’t really click until the last third for me. The second book was great. This one has a big slog in the middle.

    I think Demon In White is suffering from an identity crisis. Like it’s a space opera with weird aliens and bio-robots. Why are we having feudal Game of Thrones style bullshit interjected in my space wars? Go back to the alien gods possessing people. I’m on the last 3rd of the book and it’s just starting to pick up again with the stuff that interests me the most. I still got almost 250 pages to go and the story is already probably 250 pages too much.

    The highs are really high in this series. Like some of the most thought provoking passages lit my mind up like a Christmas tree. The lows are also really low. That ebb and flow really ebbed for chunks of this book. The main structure of the series, which is this is a memoir written by the MC after the fact, is really starting to hurt the story in this one. Like we know where he is, he’s still alive, and he’s in “exile.” That was laid out from the start of book one. The foreshadowing isn’t subtle or interesting at this point. Which is a shame because it was and can be. It just fell flat in parts of this book.






  • They didn’t chase graphics. Yeah the lighting system is better and the Civs having over 1000 polys is overkill for something you’re gonna focus on for 0.1% of playtime. CO failed by choosing an architecture that was not ready for production use. There was a few devlogs where they straight up said they were using pre-release versions of Unity that were half baked to develop CS2. They were testing some technology Unity was supposed to release in the future. Because of that they had to write a bunch of tools FOR UNITY themselves. In doing so they couldn’t get ahead of technical problems that kept popping up because it meant they had to fuck with Unity(the software and the company) more and more.

    The biggest example of this is the asset importer. Why in a video game built with modding in mind does this game have not have an asset importer almost 3 years later? Why did it take 2 years to release a DLC that was supposed to be out in the first 6 months? Why did it take 2 years to “fix” the economy part of the sim? They’re never gonna fix the busted ass traffic. CO built this game on a half built foundation and they’ve been paying for it since day 1.


  • By hand. I’ve only lived in a place with a dishwasher for 1 year. During that time I felt like the dishes never got truly clean. Like if shit was stuck to a plate or bowl it would need manual intervention. If a pan sat for a day and shit got really caked on it wasn’t even worth putting it in the dish washer. I don’t see how it saves on water either. Like I don’t leave the water running while I wash the dishes. I don’t fill the sink. I rinse a plate. Turn the water off. Scrub it down. Rinse it again. Water is on for maybe 5-10 seconds a dish. Scrubbing does all the work.

    Mentally, it’s kinda like taking a shower in the sense that my mind goes to a completely different place and all things that bothered me before are flushed out. That change in activity or environment really lets me process shit in a way that meling in front of a screen doesn’t.





  • JakoJakoJako13@piefed.socialtoMicroblog Memes@lemmy.worldDiscuss
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    1 month ago

    I’m in A Philly suburb. Philly itself is cheaper than a lot of big cities but it’s still a big city. My area is solidly middle class. Houses aren’t that bad where I live but they’re starting to average 500k for 2 stories which is insane to me. CORRECTION: My parents paid 85k for the first house we lived in back in the beginning of the 90s. They sold it for 183k. The second house we rented was $1700 a month but is up to $2600 a month. Single story 3 bed 1 bath ranchers are going for 350k which is also insane.

    Oh and here’s a receipt from my shopping for today. Just the old cuts are marked. Cold cuts and cheese. 1lb cheese, 1/2lb meat.


  • The nearest Costco is 20 miles from me. Walmart would be the next cheapest thing. A lb of meat there is close to $7. Then there’s Shoprite which is usually around $8-$10 a lb. They’ve been sneaking up the last few times I’ve been there. Prices around me are cooked. With a family of 5, a lb of anything that isn’t frozen is gone in 3 days.



  • Farthest Frontier.

    I love city building games. They’re my genre of choice. This one is hyped up to 11 as this great agent based logistics chain focused city sim. It’s not. Like at all. The numbers are obfuscated to hell and back. It’s got the slowest tier one to tier 2 transition I’ve ever played in a game like this. Very little does what it’s reported to do. They added a useless tech tree to lock stuff up to get a sense of progression, when in reality it just adds a second layer of requirements and time to progress to the next stage of your city. They have a really frustrating combat system which is cool in thought, but poorly executed. The economy is fucked and barely makes any sense.

    The most frustrating thing that’s the biggest deal breaker is that pops don’t move into the city upon building housing. You need extra people to fulfill basic laborer roles. I can fill up every job I’ve plopped and have 20 extra workers doing basic labor or nothing. Or I can have two extra workers and build more houses to increase the pop count. Problem is nobody moves in. One of the requirements to get to tier 3 is 200 pop. I can’t break the 64 barrier let alone 100 because for some awful reason the dev decided to use a desirability score and not move pops in upon building a house. I have a population cap of 140 people and there’s vacant houses everywhere. Yet shit don’t change. I don’t think peasants in the fucking 1400s gave a shit about market prices and luxury amenities when fucking bears and wolves attack every 5 minutes. Just move people in the houses when I build them.

    The game is a looker. I’ll give it that. Everything else is frustratingly bad.