How should a contributor gauge whether to make big changes to “do it right” or to do it a little hacky just to get the job done?
When you work in enough diverse codebases, with enough diverse contributors, you begin to understand there isn’t one objectively right way. There are many objectively wrong ways to do something. Picking a way to do a certain task is about picking from tradeoffs. A disturbingly common tradeoff is picking rapid development over long term maintainability, but that isn’t not the right way to do it in a competitive space.
Needs change over time and certain tradoffs may no longer apply. You’re likely to see better success making lots of little hacky fixes until it’s not a hack anymore because you’ve morphed it slowly over time.
Version control, git et al, allows you to make multiple commits in a single PR, so you could break the changes up to be more reviewable.
Gumballs and Dungeons is a fun roguelike gacha. The main game loop is picking a Gumball which have different stats and mechanics and diving a Dungeon which has different enemies and mechanics. So you want to synergize your gumball with your strategy for a particular dungeon. Each floor of a dungeon is a 6x5 tile map and you flip the tiles looking for the down exit. There’s a boss every so many floors and just try to go a deep as you can. At the end of the run you keep some of the stuff you collected to unlock new dungeons and gumballs.
Another Eden is a gacha RPG from the writer and composer of sony enix dream team; chrono series, xeno series, final fantasy. There is so much content there and a ton of crossovers with other franchises. The map movement is done really well here for a mobile targeted rpg, it’s slightly elevated from a side scroll perspective and you mostly move horizontally in lanes with vertical connections here and there to switch between lanes. The writing is great, the music is great, the battle mechanics can get really deep.