That’s barely 15 months of console exclusivity for a flagship title. Sony’s getting there with PC releases as time goes on.
That’s barely 15 months of console exclusivity for a flagship title. Sony’s getting there with PC releases as time goes on.
Reminds me of Guns of Icarus, but on land and extraction shootery.
Sure this is about protecting their bottom line. However the argument that this contradicts the Apple vs Epic verdict seems sound.
Good production value and very faithful to the original as far as I remember it. It got a few chuckles out of me ; I think I’m in for the ride.
Lately I have been running this loadout with great success. It packs a lot of heat to deal with heavies, and relies on the cookout/light armor combo to kill chaff and kite mediums-sized bugs.
Equipment:
Stratagems:
I wish I was able to make my old favorite Eruptor/Flamethrower combo work, but I do not find it excels at anything anymore, even after the buff-everything update.
Pretty original mix of brawler and tower defense, with a presentation reminiscent of Okami. Avaiable on Game Pass and has a demo on Steam.
Like its predecessor, it’s basically “2D XCOM with skill shots instead of randomness”. Highly recommended, perfect for gaming on the go with a Steam Deck or Nintendo Switch.
Phenomenal game, if a bit short. And another impeccable PS5 to PC port from Nixxes.
OMG it’s finally happening !
I feel the game is a bit easier, but not massively so. I have enjoyed being able to test old and new loadouts on difficulties 9 and 10. The choices feel way more open now.
Playing a squishy meatbag, facing overwhelming odds with a powerful arsenal is the best Helldivers has to offer.
He’s well liked because he came from the trenches and has a good track record of knowing his shit. When compared with the likes of Kotick or Guillemot, it’s a breath of fresh air (despite being such a low bar). However as one of the highest execs in the entire gaming industry, this is the kind of stuff he does all year long.
Plus you know, his public-facing image is well curated and people like it.
Nostalgia drive engaged !
The Crusader series (No Remorse, No Regret) could have been built upon, with its famously cheesy live-action cutscenes.
The Quarantine series disappeared after its second installment, Road Warrior. Come to think of it, most mainstream vehicular combat games went away, like the Interstate series.
The Discworld adventure games (1, 2, Noir) were famously convoluted, but they did a pretty good job of adapting Pratchett’s world into video games.
Finally I would have liked to play the initially planned sequels to Advent Rising. I have (probably rose-tinted) fond memories of that game, but hey, you asked.
The Epic Games Launcher is so far behind on features compared to Steam it’s not even funny. Epic chose not to try and compete with Steam on that front and to try and force users onto the platform with exclusivity deals and sweeten the deal with free games.
The one user-centric killer feature Epic has in their stack IMHO is the built-in multiplayer crossplay. Except it’s not even exclusive to their store ironically (you do need an Epic account for it though).
Probably referring to the 6-month timed exclusivity on PC for EGS that Borderlands 3 went through.
Since you enjoyed BG3, I’d strongly recommend Divinity: Original Sin 1&2 if you have not played them already.
Other than that, a few random suggestions with sizeable coop campaigns:
In the space hulk og board game and most video game adaptations, Space Marines die very quickly to genestealers and such.
Even in the first SM game, the resilience came from doing melee executions (akin to glory kills from doom) which triggered health regen. And you were not even immune to damage during the animation !
Yeah, that’s PR-speak for “our game design and/or performance does not scale well to more than 3 players”.
In the middle of their marketing blitz they try and cover all their bases I guess.
Large swings of the nerf bat will always be met with equivalent backlash and negative feedback tends to overshadow the positive.
They acknowledged that they should not nerf the fun stuff and proceed carefully with balance going forward, and then deliver this update. On the one hand the nerf to the incendiary breaker is small enough and feels fair, on the other the complete neutering of the flamethrower feels like taking away our toy entirely.
Ouch. Right in the furniture.