I code stuff. I draw stuff.

I’m a Hongkonger 🇭🇰
If you’re a westerner coming here because you’re arguing with me about something in HK/China/Asia, I forgive you for your misunderstandings.

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Joined 1 year ago
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Cake day: June 11th, 2023

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  • I stream Splatoon 3 for 2 hours every day and I record higher quality VODs alongside. I keep a lot of the VODs in my storage.

    I record at 1080p 60fps 9000kbps with H265. 2 hours of that takes up 8.8GB, for simplicity we will say it’s 9GB.

    The 9000kbps is enough for a bitrate-heavy game like Splatoon 3, so I’d say 12000kbps is enough for you.

    We can scale it up to your settings by (1440/1080)^2 * (165/60) * (12000/9000) = 6.52 (worst case, but H265 should reduce that a little bit). The scale factor mainly comes from the increased FPS and bitrate.

    I’m currently looking at storing a year of footage in a 4TB HDD (9GB*365=3.3TB), so as an estimation, you need 7 of those.

    There are better codecs though, such as AV1, but my GPU doesn’t support AV1 hardware encoding and software encoding would cause too much lag, so I didn’t use it.



  • Not sure if this fits your need, but if you just want to own the files, maybe try playing locally?

    I don’t have an unlimited data plan, so I use “Gelli” which can download from Jellyfin and play them offline. However, it’s buggy and haven’t been updated in a while, so I’m planning on ditching that, and switch to locally storing the music files.

    I found an Android music player named “Symphony”. It reads directories as album, as well as metadata. Importantly, it also saves the queue for me. I have a self-hosted Nextcloud so I can sync music to my phone. Symphony would read them from the directory.