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Cake day: July 1st, 2023

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  • Tough one. As has already been mentioned, there has to be a clear line where the kids are involved - that is to say, are you going to be there for them or not?

    If it’s the latter, that’s not an issue. Declaring that from the outset isn’t a drama - single parents aren’t suddenly robots and enjoy the affection, sex, and friendship too. There’s no expectation beyond that and a few hot dates, and if it does start to cross red lines then there’s a clear reason to start nosediving it into the sea.

    I think leading a parent on though to the point where you’re introduced to the kids and become a part of their life, and then drop the bombshell that you’re after the casual or physical side of things means your actions have caught more than just the pair of you in the blast, and that just sucks.

    Honesty isn’t hard, and most of the time it’s pretty hot!

    e for context: I use “you” in the assumption that you’re looking to date a parent - reframe it to your own view :)











  • PhobosAnomaly@feddit.uktoRetroGaming@lemmy.worldAn old ad for Doom 64
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    13 days ago

    I can see where you’re coming from - if you look at Ultimate Doom or Doom II and put Doom 64 next to it, then there is a raft of limitations and shortcomings that make it appear to be an inferior product. I personally prefer Doom II as well, with the banging soundtrack and the iconic levels.

    However, I’d argue you’re missing out by approaching it with that mindset. Aubrey Hodges score is less of a soundtrack, and more of an ominous hum in the background - and the overall art style is far more drab and depressing. I’d probably suggest it has more in common with Doom 3 than it does with the first two. I personally prefer the sound effect collection in Doom 64 - the shotgun sounds meatier, the Barons from Hell’s alert sound is a bit more worrisome, and the doors sound a bit more industrial.

    Personally I agree with the N64 controller assessment - it feels like it was built by someone who forgot how many hands humans have 😂 but the adaptations in the Unity ports make it more than enjoyable now on Xbox or Dualshock controllers.


  • PhobosAnomaly@feddit.uktoRetroGaming@lemmy.worldAn old ad for Doom 64
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    13 days ago

    The laugh is, the Watch Me Die mode (the Ultra Violence of the 64 editions) is probably the easiest “hard” mode on original hardware, purely because the technical limitations prevented lots of enemies (of any tier, not just hitscan wankers) being spawned - and space limitations prevented difficulty spikes caused by Boney Bois (Plutonia-style) or Arch-Bastards ruining your day by not being included in the game at all.

    It’s still a very, very good Doom game. 64 and PlayStation Doom should be played together for the alternative Doom experience.


  • The problem is a little more deeper than that - the very nature of mines is that they are indiscriminate. Whether you’re one force, another force, a civilian, or an animal - it does it’s job and goes boom without any further intervention by a human.

    The remainder of your point is absolutely valid, but mines are a shit idea from the outset. Area denial is indeed a tactic, but alliances and boundaries change, and what was once a defensive line may be a suburban district in a hundred years time, until a future innocent party detonates one underfoot and is killed or severely maimed.

    I thought mines were prohibited under the Geneva Suggestions, but perhaps there’s a loophole somewhere.