

I think the concept is fascinating, but Lemmy has a much smaller and less active userbase, maybe a way to mix both communities in a single one with the theme of Tropes would work better?
I’ll follow them regardless, though
Just a guy
[he/him]
If you manage or know an art community that doesn’t allow AI, tell me about it and I’ll try to contribute


I think the concept is fascinating, but Lemmy has a much smaller and less active userbase, maybe a way to mix both communities in a single one with the theme of Tropes would work better?
I’ll follow them regardless, though


Decided to give Baldur’s Gate 3 another try, though this time I’ll also be doing some modding. I wish I could remove most of its D&D-ness, but then again, at that point I might as well just replay Original Sin 2 instead. I’ll at least have a mod with 2x or 4x Spell Slots, because that’s one of the most obscene mechanics in a TTRPG with spellcasters, but also other general gaming changes like merchants dropping items or better highlighting.
Still having fun with Deep Rock Galactic, unlock the Hazard 5 difficulty but don’t see myself getting too deep into it. Though I also wish the game had ‘pointless’ Assignements besides the weekly one, I play a lot better when I have a fake objective to pursue, rather than just going through missions at random.


Obsidian is a must have.
Since sessions are frequently run over Discord, I use HammerTime to make sure everyone is seeing the same time being displayed.
I’ve been running Lancer for over a year, so all my tools are very particular in their uses. Lancer Map Creation Tool has been extremely handy in, well, creating maps and RetrogradeMinis in making up PC and NPC tokens. I also use this Pixel Art Furniture Pack for human-sized encounters, as its the only one I know that’s more focused on modern aesthetics instead of vaguely medieval fantasy.
Never heard of that Map Editor before, I’ll give it a look, thanks for the rec.


Cool, but can your printer do this?
Cascades and unravel the fabric of space and time, its unclear what was supposed to happen


After a week of Hades 2 deep diving, I’m back in the literal mines of Deep Rock Galactic. Haven’t played in long enough that I can safely wipe out my years old save and start anew, and its still a pretty good experience. Kinda wish there were more Assignments running during the week, but hitting random and helping out folks feels good enough.
Also enjoying Rusty’s Retirement while I’m browsing stuff or watching a stream. Not much to say, its a good chill idle game and I enjoy raising the little crops and building more helper bots.


Taking some time with Dave The Diver. I can see why this game felt so gripping at the time of release, it just keeps introducing mechanic after mechanic, minigame after minigame, though that flow feels oddly exhausting - I’ve gone very few dives without something popping up - as well as slightly stagnant at a certain point.
Doing runs on ScourgeBringer until I can think of something else action-y to play. Roguelikes tend to be my “in case of emergency” games that I play when I can’t think of anything else plot-based to dive into, and this is one of the most satisfying, fast-paced titles that I own, so its always a pleasure to replay every once in a while.


They named the mech part “cockpit” and we’re the freaks? What is it for, if not for filth
Also this is great after my lancer session today
Its a lot of work to deal with it, but in theory I’m a huge fan of Avatar Legends’ Principles system. Basically, every playbook has an internal struggle between to extremes - compared to an Yin/Yang - and work to find their own Balance in that. The Center of this Balance starts on 0, but over the course of the game players will move towards one side or the other, to a max of +3/-3 (moving positively towards one side means you’re moving negatively towards the other)

The Guardian, for example, struggles between Self-Reliance Vs. Trust; They want to protect others not just to keep them safe, but also because they don’t believe they’re capable of doing so. A Guardian shifting towards Self-Reliance is more cynical, while a Guardian shifting towards Trust will rely on their companions more often.

Aside from the narrative meaning, the Balance can be used for rolls; if a PC performs an action in accord to their Principles - say, the Guardian attempting to Comfort someone not out of sympathy, but because they believe they’re the only ones capable of doing it - they would roll with that Principle instead of the Attribute that the Move requires. That way, if your Self-Reliance is higher than the Attribute, it might be a good idea to pitch the scene in that way.

Characters can also be called out on acting/not acting according to their Principles, or Lose their Balance (basically have a mental breakdown) if it goes past one of the extremes.


Still in the Warframe mines, though now that I’ve reached the standings I wished with the new syndicates and have the frames I had been missing on, I’m feeling its grip letting go of me slowly. Though there is going to be a major update later this year, so who knows.
With the latest Momodora finished (good game, I still liked Reverie better), I’ve started Virgo Versus The Zodiac. Cute looking turn-based RPG starring a protagonist filled with bloodlust and with a merciless combat system. If you miss the timed hits, you will die, even to the most common enemies. I’ve cleared up the first Zodiac realm/introduction to the game and am now trying around an optional grinding area before heading into Taurus.



Unless Sensor Range is 5


And with that, Takopi is over. The ending still feels oddly abrupt, but I like it so much better than most other manga about troubled children/teen with clean conclusions.



I’m back in the Warframe mines, after my Whispers in the Walls break. Dante has been a lot of fun, most interesting frame I’ve had in a while, and I’m also catching up on Prime releases while building up Hex trust.
Still slowly going through Momodora: Moonlit Farewell, the moment-to-moment gameplay isn’t hitting very strong, but I do appreciate the mobility upgrades, the wall jump was a godsend.


I misunderstood the question then, carry on.


Seems like you know the creators and want to pay them, you can just ask them directly, doesn’t seem like its about piracy


To my knowledge, Burned Over is the PG-13 version that was made after 2e, but I might have gotten the order of release wrong


Which is very amusing, because a lot of PbtA games don’t really follow Apocalypse World that closely! Its a game that has intricate mechanics for driving and combat, not to mention running gangs/cults and being fairly deadly.
2e also has sex moves, which not a lot of people are fond of (and Burned Over/3e made off with those)


Lancer memes :3
Flip flopping through several titles, currently. BG3 just isn’t for me, there’s no fixing my intense dislike for D&D mechanics, so I’m going through some of my previous attempts.
I’ve been in the mood to listen to some podcasts at home, so I reinstalled Factorio and have been chugging away at it. I’ve never ‘finished’ it, getting to building the rocket, but its still entertaining.
Also giving another try to Cassette Beasts, and frankly amazed that Pokémon even exists as a franchise anymore. Every other game inspired by it is simply miles ahead, aesthetically and gameplay wise. Fascinating concepts, great art, unsurprisingly amazing music, hard as balls.
Played a little bit of Memoirs of a Battle Brothel as well, which I hope I don’t need to say is a NSFW game. Its a Cyberpunk RPG with grid-based combat and business management, with some pretty interesting stat progression and checks. Not close to the depth of, say, a Classic Fallout or Planescape, but still feels good to have enough stats to unlock unique dialogue option, build Trust with characters and grow your business.