Just a guy

[he/him]

If you manage or know an art community that doesn’t allow AI, tell me about it and I’ll try to contribute

  • 91 Posts
  • 78 Comments
Joined 1 year ago
cake
Cake day: November 14th, 2024

help-circle
  • Flip flopping through several titles, currently. BG3 just isn’t for me, there’s no fixing my intense dislike for D&D mechanics, so I’m going through some of my previous attempts.

    I’ve been in the mood to listen to some podcasts at home, so I reinstalled Factorio and have been chugging away at it. I’ve never ‘finished’ it, getting to building the rocket, but its still entertaining.

    Also giving another try to Cassette Beasts, and frankly amazed that Pokémon even exists as a franchise anymore. Every other game inspired by it is simply miles ahead, aesthetically and gameplay wise. Fascinating concepts, great art, unsurprisingly amazing music, hard as balls.

    Played a little bit of Memoirs of a Battle Brothel as well, which I hope I don’t need to say is a NSFW game. Its a Cyberpunk RPG with grid-based combat and business management, with some pretty interesting stat progression and checks. Not close to the depth of, say, a Classic Fallout or Planescape, but still feels good to have enough stats to unlock unique dialogue option, build Trust with characters and grow your business.



  • Decided to give Baldur’s Gate 3 another try, though this time I’ll also be doing some modding. I wish I could remove most of its D&D-ness, but then again, at that point I might as well just replay Original Sin 2 instead. I’ll at least have a mod with 2x or 4x Spell Slots, because that’s one of the most obscene mechanics in a TTRPG with spellcasters, but also other general gaming changes like merchants dropping items or better highlighting.

    Still having fun with Deep Rock Galactic, unlock the Hazard 5 difficulty but don’t see myself getting too deep into it. Though I also wish the game had ‘pointless’ Assignements besides the weekly one, I play a lot better when I have a fake objective to pursue, rather than just going through missions at random.





  • Taking some time with Dave The Diver. I can see why this game felt so gripping at the time of release, it just keeps introducing mechanic after mechanic, minigame after minigame, though that flow feels oddly exhausting - I’ve gone very few dives without something popping up - as well as slightly stagnant at a certain point.

    Doing runs on ScourgeBringer until I can think of something else action-y to play. Roguelikes tend to be my “in case of emergency” games that I play when I can’t think of anything else plot-based to dive into, and this is one of the most satisfying, fast-paced titles that I own, so its always a pleasure to replay every once in a while.







  • Its a lot of work to deal with it, but in theory I’m a huge fan of Avatar Legends’ Principles system. Basically, every playbook has an internal struggle between to extremes - compared to an Yin/Yang - and work to find their own Balance in that. The Center of this Balance starts on 0, but over the course of the game players will move towards one side or the other, to a max of +3/-3 (moving positively towards one side means you’re moving negatively towards the other)

    The Guardian, for example, struggles between Self-Reliance Vs. Trust; They want to protect others not just to keep them safe, but also because they don’t believe they’re capable of doing so. A Guardian shifting towards Self-Reliance is more cynical, while a Guardian shifting towards Trust will rely on their companions more often.

    Aside from the narrative meaning, the Balance can be used for rolls; if a PC performs an action in accord to their Principles - say, the Guardian attempting to Comfort someone not out of sympathy, but because they believe they’re the only ones capable of doing it - they would roll with that Principle instead of the Attribute that the Move requires. That way, if your Self-Reliance is higher than the Attribute, it might be a good idea to pitch the scene in that way.

    Characters can also be called out on acting/not acting according to their Principles, or Lose their Balance (basically have a mental breakdown) if it goes past one of the extremes.


  • Still in the Warframe mines, though now that I’ve reached the standings I wished with the new syndicates and have the frames I had been missing on, I’m feeling its grip letting go of me slowly. Though there is going to be a major update later this year, so who knows.

    With the latest Momodora finished (good game, I still liked Reverie better), I’ve started Virgo Versus The Zodiac. Cute looking turn-based RPG starring a protagonist filled with bloodlust and with a merciless combat system. If you miss the timed hits, you will die, even to the most common enemies. I’ve cleared up the first Zodiac realm/introduction to the game and am now trying around an optional grinding area before heading into Taurus.