Dad, architectural designer, former SMB sysadmin and still-current home-labber, sometimes sim-racing modder, enthusiastic everything-hobbyist. he/him.

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Joined 1 year ago
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Cake day: June 9th, 2023

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  • It’s not strictly true that it didn’t mean anything, but I would say that it consisted of a couple weakly-defined and often mutually incompatible visions is what could be.

    Meta thought they could sell people on the idea of spending hundreds of dollars on specialized hardware to allow them to do real life things, but in a shitty Miiverse alternate reality where every activity was monetized to help Zuck buy the rest of the Hawaiian archipelago for himself.

    Cryptobros thought the Metaverse was going to be a decentralized hyper-capitalist utopia where they could live their best lives driving digital Lambos and banging their harem of fawning VR catgirl hotties after they all made their billions selling links to JPEGs of cartoon monkeys to each other.

    Everybody else conflated the decentralized part of the cryptobros’ vision with the microtransactionalized walled garden of Meta’s implementation, and then either saw dollar signs and scrambled to get a grift going, or ran off to write think pieces about a wholly-imaginary utopia or dystopia they saw arising from that unholy amalgamation.

    In reality, Meta couldn’t offer a compelling alternative to real life, and the cryptobros didn’t have the funds or talent to actually make their Snow Crash fever dream a reality, so for now the VR future remains firmly the domain of VRChat enthusiasts, hardcore flight simmers, and niche technical applications.



  • Energy is only “available” when there is a region of higher energy density and a region of lower energy density, that you can extract work from by allowing that energy to flow from the former to the latter until they are equalized, at which point no further energy can be extracted from that system.

    In the case of air conditioning, you can make heat flow “uphill”, so to speak, by applying additional energy from outside of the inside air / outside air system, usually in the form of electricity generated at a power plant. In the very large picture, though, it’s all just moving energy around from other regions of higher and lower densities, a losing usable energy with each transfer. That’s what entropy means.

    Veritasium did a really good video on this idea a couple months ago, if you’re interested: https://youtu.be/DxL2HoqLbyA?si=bru50t1VYEKXKmKX





  • Yeah, lab work has the cultural cachet of STEM and knowledge work, but looks a lot more like manual labor in practice. One of the lab planners at my current employer switched careers after getting her master’s because pipetting thousands upon thousands of well plates for her research gave her severe repetitive stress injuries that made it unbearable to continue working in the lab.

    Biotech has another problem, in that the VC money --and therefore the job market – is concentrated in a small number of HCOL metros. A friend of mine founded a startup out here in the Midwest, and he struggles to attract enough funding to retain staff who are constantly being lured away to the coasts by better-funded firms offering better pay, even though that money wouldn’t go nearly as far in a place like SF or Boston compared to Kansas City.




  • If people want to live in a fully-automated luxury space communist utopia where everyone is free from want and able to make and release games for free as passion projects, that’s great, and a worthy goal to work towards, but promoting piracy on principle without concern for how developers will be supported during their work in the context of our current capitalist society is somewhere between naive at best and self-serving rationalization at worst.



  • Thrashy@beehaw.orgtoGaming@beehaw.org*Permanently Deleted*
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    1 year ago

    Also that example of Tomb Raider is really disingenuous, the level of fidelity in the environments is night and day between the two as well as the quality of animation. In your example the only real thing you can tell is the skin shaders, which are not even close between the two, SotTR really sells that you are looking at real people, something the 2013 game approached but never really achieved IMO.

    I’ve noticed this a lot in comparisons claiming to show that graphics quality has regressed (either over time, or from an earlier demo reel of the same game), where the person trying to make the point cherry-picks drastically different lighting or atmospheric scenarios that put the later image in a bad light. Like, no crap Lara looks better in the 2013 image, she’s lit from an angle that highlights her facial features and inexplicably wearing makeup while in the midst of a jungle adventure. The Shadow of the Tomb Raider image, by comparison, is of a dirty-faced Lara pulling a face while being lit from an unflattering angle by campfire. Compositionally, of course the first image is prettier – but as you point out, the lack of effective subsurface scattering in the Tomb Raider 2013 skin shader is painfully apparent versus SofTR. The newer image is more realistic, even if it’s not as flattering.



  • About $500 of the ~$600 million they’ve raised is mine, dating from the original crowdfunding campaigns and the first year or two of development. I still check in every year or two to see if they’re any closer to having a complete game, and every time I do, I come away with the sense that they’ve put vastly more effort into developing and selling spaceship JPEGs than they have into making the game those spaceships are supposed to be used in.



  • I’m willing to be surprised by it, but I’m not optimistic for Starfield. What I’ve seen of it so far looks mainly like they grafted chunks of No Man’s Sky onto a Bethesda Fallout game and are trying hard to pitch it as The Next Big Thing. Frankly, I’d much rather have the next mainline Elder Scrolls game instead, but at this rate I’m going to be 40 before I get to play a sequel to a game that came out in my 20s.




  • Along the lines of @AnonStoleMyPants – the trouble with longtermism and effective altruism generally is that, unlike more established religion, it’s become en vogue specifically amongst the billionaire class, specifically because it’s essentially just a permission structure for them to hoard stacks of cash and prioritize the hypothetical needs of their preferred utopian vision of the future over the actual needs of the present. Religions tend to have a mechanism (tithing, zakat, mitzvah, dana, etc.) for redistributing wealth from the well-off members of the faith towards the needy in an immediate way. Said mechanism may often be suborned by the religious elite or unenforced by some sects, but at least it’s there.

    Unlike those religions, effective altruism specifically encourages wealthy people to keep their wealth to themselves, so that they can use their billionaire galaxy brains to more effectively direct that capital towards long-term good. If, as they see it, Mars colonies tomorrow will help more people than healthcare or UBI or solar farms will today, then they have not just a desire, but a moral obligation to spend their money designing Mars rockets instead of paying more taxes or building green infrastructure. And if having a longtermist in charge of said Mars colony will more effectively safeguard the future of those colonists, then by golly, they have a moral obligation to become the autocratic monarch of Mars! All the dirty poors desperate for help today aren’t worth the resources relative to the net good possible by securing that utopian future they imagine.