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For a while I just couldn’t play souls-likes. The enemy attacks were blatantly undodgeable. Like, even if you move at the maximum possible speed, in any direction, at the very start of an animation, you can’t get out of the way. Then I realized you’re not really supposed to get out of the way, you’re supposed to abuse the immunity frames from the roll to “dodge” straight through the attacks. Basically the opposite of what I had been doing.
They’re probably picturing the typical American grocery store: giant warehouse-like building, massive parking lot, tons of people coming and going. It would be a bad idea to put one of those in the middle of a neighborhood.