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Like those occasional illustrations in Alice in Wonderland or Narnia, game manuals provided a window into a world you couldn’t fully see (in the case of old consoles, due to low res or low poly graphics) and served as a jumping off point for so many children’s imaginations to fill in the rest of the details.
Ocarina of Time. After the action and increasingly beautiful pixel art of the first four Zelda games, I found the 3D one boring and ugly.