🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦

My Dearest Sinophobes:

Your knee-jerk downvoting of anything that features any hint of Chinese content doesn’t hurt my feelings. It just makes me point an laugh, Nelson Muntz style as you demonstrate time and again just how weak American snowflake culture really is.

Hugs & Kisses, 张殿李

  • 9 Posts
  • 56 Comments
Joined 1 year ago
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Cake day: November 14th, 2023

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  • That’s really weird to me.

    If I’m playing a board game (like Xiangqi/Chinese Chess) what’s cool is when I spot an opportunity and exploit it. This is playing according to the rules of the game.

    If I’m playing a card game (like Fight the Landlord) what’s cool is when I assemble a good combination of cards that drains my hand with inexorable play. Or when I find just the right timing to interfere with someone else draining their cards. Again this is playing according to the rules of the game.

    In sportball, presumably when the audience is going wild at a cool play by some player they’re playing according to the rules of the game. (I can’t attest yeah or nay to this because sportball isn’t my vibe.) Is this not cool? (I’ll let sportball fans answer here.)

    So why would RPGs be the exception to this? Why do you have to break the rules of play to do cool things?

    That’s really weird to me.















  • Get an A2-sized paper grid map (FAR cheaper than laminated) and then get an A2-size piece of that plastic sheeting they use in cheap restaurants to protect the tablecloth (about 1.5mm thick transparent, soft plastic).

    That’s what I use (well, mine are bespoke to fit my table) and not only does it give me RPG-related grid map capabilities, it’s also good for holding board game boards and displays in place, protecting them from drinks and food stains, while giving a surface that you can write on and that gives good grip for playing pieces.






  • A modern day police procedural, likely using either CORPS (if I want crunch) or FATE (if I want drama). Think something like Law & Order without the fascist apologia (but WITH Jerry Orbach!) expanded a bit to include peripheral characters including the criminals, the families of both sides, etc.

    And then the world ends.

    Well, not quite ends, but there’s a rather sudden drop in the standard of living as the half of the world facing the sun gets burned to a crisp, in effect, while the ensuing massive wave of fire and plasma scorches most of what is left. Only very small portions of the world survive (and that only barely). Nobody IC will know how or why it happened (I naturally will—it’s one of the scenarios taken from CORPS Apocalypse) but when it does, the characters will have to face living in a world where most of humanity is dead, the trappings of civilization are gone (most important of those being the supply chains that keep cities alive!) and all that’s left are the buildings and a rapidly-dwindling supply of essentials.

    I tried doing this once when some players were saying they wanted a campaign that would surprise them. And surprise them it did, but apparently this was not the kind of surprise they were looking for. I want to try it again with players who will be strongly warned in advance that the campaign will go completely off the rails and change genre after a few sessions of play establishes their characters, their personalities, their relationships, etc.