Necropola’s Test-Account on lemmy.wtf

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Joined 1 year ago
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Cake day: June 19th, 2023

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  • Re-posting from my lemmy.wtf account, since outgoing federation from lemmy.sdf.org appears to be broken at the moment:

    @necropola@lemmy.sdf.org said:

    Of course I don’t know for a fact that LFG actually checks subgroup 1 to figure out whether a squad’s map is full, but it seemed pretty plausible.

    Also, I didn’t say that map full detection is in any way related to the squad size limit. The question is how does LFG determine whether a squad’s map is full? Does it actually check the map of the squad’s commander (squad might not have one) or does it check the map of the first player in subgroup 1 (which is what I think).

    I have even seen squads to explicitly use subgroup 1 as a lobby/queue for players not in the commander’s map (yet) which would be really bad, if LFG actually uses the first player of subgroup 1 to check whether the squad’s map is full.


  • I’m looking foward to the offhand pistol buffs and the Relic (of Aristocracy) fixes for my Celestial Mechanist. This should significantly increase the damage.

    Mechanical Genius: For a short period of time, the effect will remain active even after the mech moves out of range of the engineer Not quite clear, why they didn’t get rid of this mechanic entirely, knowing how much the Mech enjoys wandering off.

    Overall, mostly buffs, so probably most will be happy.