I loved Lune. I enjoyed her skills and gimmick the most and I think she’s probably the one character that takes the least amount of investment to make a decent build for, so she can and will absolutely carry you to the final act. But then she pretty quickly drops off as other characters get their builds together and end up dishing out far more damage than Lune.
If you want some build tips
early game
I made her into a free aim sniper and used Trebuchim to collect 4 stains that then got used for Mayhem or, if I got lucky, Elemental Genesis. Obviously you stack free aim buffs and some starter energy and dead energy to pick off the weakest enemy to regain AP while getting the necessary stains for the payout. You get 4 spell slots as flex slots if you need them but I personally didn’t need them.
mid/late game
I recommend swapping to Kralim (minimum level 10) and focus on setting up Elemental genesis. For spells you want to make sure you don’t consume the stains that you got for free, so either Crippling tsunami, fire rage and terraquake to set up the correct stains and then elemental genesis on the next turn. If you get unlucky and get two of the same type of stain you should set up for Lightning dance. Last spell slot is essentially a flex slot. Either add some buffs or Mayhem to clear up your stains (if you have 4 but can’t cant Lightning dance). For Lumina/pictos cheater (obviously) gives the biggest power boost to your build but you need to make sure you start with at least 5 AP to cast the set up spells and then make sure you gain at least 4 AP for your next turn to cast genesis.
Maybe there’s some ultra late game build that works, but I found a build that I enjoyed and when it stopped working I felt I’d rather remember her as she was than try to make her into something I might not enjoy.
A company can become more agile with layoffs if you have a bunch of useless middle managers who exist only to justify their existence and you lay them off.
I don’t remember who but someone made a good example with the “this is fine” meme in Clair Obscur. Someone on the development team came up with the idea and it probably took a day or two to set up. So they took a day or two and it’s in the game. Had the game been made by Ubisoft that meme would’ve never ended up in the game because the idea would’ve gone through 5 different managers who need to give their blessing (because none of them want to take the full responsibility in case it sucks), then it goes through legal to make sure there’s no infringement, then through pr to make sure it’s not somehow offensive. Eventually a week has passed and management is still deciding if it should be implemented. Finally it gets canned because the time spent on making the decision had already made it too costly to implement. Something that could’ve been done in a day took a week and nothing got done.
But I’d be surprised if that kind of downsizing is what Jagex had in mind.