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Joined 1 year ago
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Cake day: June 7th, 2023

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  • Here’s my answer from the last time this came up (which might as well have been yesterday from how often people unfairly lionize Sam and shit on Frodo):

    “As he stood there, even though the Ring was not on him but hanging by its chain about his neck, he felt himself enlarged, as if he were robed in a huge distorted shadow of himself, and vast and ominous threat halted upon the walls of Mordor…”

    "Wild fantasies arose in his mind; and he saw Samwise the Strong, Hero of the Age, striding with a flaming sword across the darkened land, and armies flocking to his call as he marched to the overthrow of Barad-dur… He had only to put on the Ring and claim it for his own, and all this could be. "

    “In that hour of trial it was the love of his master that helped most to hold him firm; but also deep down in him lived still unconquered his plain hobbit-sense: he knew in the core of his heart that he was not large enough to bear such a burden, even if such visions were not a mere cheat to betray him. The one small garden of a free gardener was all his need and due, not a garden swollen to a realm; his own hands to use, not the hands of others to command.”

    Sam was tempted, and if he possessed the ring long enough he would have been overcome like any other, but his Hobbit-sense saved him in that one small moment, when he had held the ring but a short while.







  • hakase@lemmy.mltoRPGMemes @ttrpg.networkGMing advice
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    1 year ago

    It’s not actually about being specific per se - it’s about overtly mentioning details that are already assumed from context. Grice’s maxims of quantity and relevance say that speakers only provide information when that information is important in some way and relevant to the discussion, so providing information that would otherwise be assumed means that information must be actively relevant to the conversation in some important way that warrants it being mentioned.




  • “Framerules” in Super Mario Bros. speedrunning on NES is probably the most memed analogy for a (very slightly) more complicated concept I know of.

    The game can only send you to a new level every 21 frames (about .3 seconds), so there are tons of levels where timesaves don’t lead to any benefit, because you have to save a full .3 seconds in order to see any benefit.

    In the community, this has been explained with the same analogy so many times that “Imagine there’s a bus” has become a well-known meme.

    So, imagine there’s a bus that only leaves the station every .3 seconds (21 frames). Because the bus only leaves at the times on its schedule, arriving early for the bus doesn’t get you to your destination any faster, because you still have to wait for the time the bus will leave. For this reason, any new time saves in SMB1 must reach a new “framerule” (get there early enough to catch the previous bus) for there to be any real timesave.






  • It’s a Lemmy thing, not just on jerboa. I just sort by “top day” to see the top posts from the past 24 hours. Once I’ve seen most of those, I switch to new all, which keeps a decent amount of new content coming through.

    The platform is still young, so it’s a combo of a) not enough content yet and b) early sorting algorithms that paradoxically haven’t caught up with the influx of users yet.