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Cake day: June 15th, 2023

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  • I’m not 100% sure it’s being used correctly here, but entrapment in general is when a police officer convinces or coerces a person into committing a crime, and then arresting them for that crime. So, if a police office is standing somewhere and you walk up to them and ask to buy drugs, they can arrest you for that. But if they are like “hey man, want to buy some drugs? Come on, it’s only $10. You know what, for you, first time is free. Just take them”, and then you take them, that is entrapment.

    The reason entrapment is problematic is because it’s hard to tell if you would have committed a crime, had the officer not pushed you into it. Maybe you were just feeling pressured and wanted the uncomfortable situation to go away, etc.

    As for not exposing entrapped people, there is this moral dilemma in general that often gets dramaticized in cop shows and movies, which is that the person we know is guilty gets away on a technicality or procedural issue. And at first blush that looks like a flaw. But actually it’s more like the lesser evil of a bad situation. Because what we don’t want is police using powers that erode the freedoms of the innocent people, like breaking into people’s homes and going through their stuff, or wire tapping, or torture, or whatever. Things we don’t want police to do to innocent people.

    If doing these things were “frowned upon”, but we still used the information we gained from it anyway, then it would be a viable police strategy. It’s a cost of doing business, but it gets the job done. Even if a single officer got fired for it, they could choose to matryr themselves to do the bad thing and get the guy. But we don’t want cops doing these things, because anything they do against a person they think might be guilty is something they could be doing to a person that’s actually innocent. So we kinda have to make the rule be that any information, no matter how good, that was gotten in a bad way becomes bad information that we all agree never to use. Because that’s the only way to make sure the police don’t want to do the bad things.

    It may let some guilty people go free, when the police screw up, but in theory it protects all of us against an escalating police state.



  • Groceries, in particular, are more of an effect than a cause. Lots of people live without cars in New York City, or London, or Paris, or Toronto, or Tokyo, and they manage to eat. The reason you need to buy 7 days worth of food for two people all at once is because you live in a field far away from everything. “Getting Groceries” becomes a special trip, because, while driving, leaving the highway, stopping and parking are inconvenient.

    As a pedestrian in a city, I was going to walk past 5 food stores on my way between work and home anyway, and it’s really not problem to walk in and buy only what I ran out of yesterday, or some special item I wanted for tonight’s dinner. It’s simple to shop for 5 or 10 minutes, five times a week, rather than one hour once a week, and never need more than a single bag of groceries at a time. And rather than being inconvenient, it’s actually great because I’m only buying what I need right now, the things I’m going to use as soon as I get home, so it’s very simple.

    Allergies could be tricky, yeah. If you’re lucky the local shop, by nature of being smaller and more local, actually knows you and knows you need this stuff and stocks it because they know you’ll buy it from them. But that’s not a guarantee, for sure. That having been said, if the only people driving were people with corn allergies, the roads would be a much safer place!


  • Some tips:

    • Unless the code is very small, or your feature is very big, try to put blinders on, and focus only on the code you absolutely need to to get your feature built. Use search tools to comb through the code to find the relevant methods while reading as little surrounding code as possible, tweak those methods to be different, and call that a first draft. If the maintainer wants the code refactored or differently arranged, they can help with that as part of the review process
    • Being unable to build sucks, it really does. But if the software is released for your platform, it means someone out there is able to build it. And these days that someone is often an automated build tool that runs per release. See if you can figure out how this tool works. What build steps it uses, what environment it runs in, etc. If you can’t figure that out, try contacting the person who releases the builds
    • If the software is in apt (if you’re on a Debian-based system), you can use apt build-dep, apt source, and debuild to try and recreate the native apt build process. These tools will give you the source that built the system package, and its dependencies, and allow you to build a deb yourself out of it. Test the build to make sure it’s working as-is. If it is, and if the software’s dependencies haven’t changed too much, you can even use apt to fetch the old version that’s in the repos, update the code to reflect the upstream release, and then test the build there to see if it still builds. If so, now you have something you can start working off.
    • If you aren’t on an apt system, but do have a package manager, I assume there’s an equivalent to the workflow mentioned above
    • If your change is subtle enough that you think it’s pretty low-risk, you could just edit the code even though you can’t build it. This might be sufficient for bug-fixes where you just need to check something is greater than zero, or features where you pass a true instead of a false in certain conditions or something. You should probably mention this in your PR / MR / Patch so the reviewer knows to test building it before merging.
    • This one is a bit wild, but let’s say you’re on a Mac or Windows machine, and the build instructions only work for Linux. You can just run a virtual machine that’s got Ubuntu or something running on it, and use it as your build environment. These days you can probably be in a simpler situation with Docker or something more lightweight, but as a worst-case scenario, a full virtual machine is there for you if you need it
    • And finally, if the tool isn’t a crazy popular or busy tool, it’s possible the maintainer or other people in the community are more approachable than you think. If they are looking for contributions, then getting a willing contributor’s build environment setup is a benefit to the project. Improving their build docs helps not just you, but potential future contributors as well. A project will usually be more helpful towards someone who says “I’m trying to build this feature, but I’m running into trouble” compared to someone saying “why doesn’t your tool do X”. You may need to be a bit patient, they’re probably doing this on volunteer hours, but they might be happy to help you get your stuff sorted out

    Good luck out there, and try not to be discouraged!





  • I agree with OP. If there’s a puzzle in a game that’s clearly some kind of water puzzle, but I can make a boat to solve it in 15 seconds and bypass the obvious intent of the puzzle, maybe I feel a bit clever. But if I can solve every puzzle with effectively the same boat… what’s the point of doing the puzzles? I guess because I wanted puzzles? But on the other hand, if I know I can solve every puzzle with a 15 second boat, it feels kinda weird to pretend I don’t have an answer and struggle through anyway. Like, the victory is hollow when I know I could have solved it faster the dumb way.

    The number of times in that game I thought “oh, maybe I have to jump up through the floor here to get through this door” and then I peeked through the floor and was like “oh, nope. It’s the damn final boss room again. Not supposed to be here yet, better go back through the floor and try another way to open this door” felt like I was babysitting the game so as to not entirely ruin the experience… and it kinda ruined the experience…


  • Similar to other people, I think you should own it. Try to think of it not as “I betrayed my character” but rather “my character gave in to temptation and regrets it but has to live with the consequences”, then use that. Play the character as though they are unhappy with the changes, they regret it, but they must soldier on.

    People aren’t all perfect archetypes, and characters can have flaws and nuances. And the best part is, if your character up until now had no reason to make the choice you made, maybe it’s time for an out of game flashback. Work backwards… what thing could have happened in their backstory that would explain why they made this seemingly incongruous choice? Why did this tempt them when so many other things did not, and why does this cause them so much shame now. That kind of stuff.

    Or don’t! Just some suggestions, since it sounds like you’ve got nothing to lose, may as well try some character development!


  • Well… That’s actually probably fair as stated.

    BestBuy etc don’t sell Apple’s products on commission, they bought them from Apple for a wholesale price, they’ve got them in a warehouse and on shelves right now on their dime, and the only way they make that money back is by selling them.

    And the only way Apple makes money from a product being sold at Best Buy is that Best Buy will likely buy more stock to replace the stuff they sold, and they’ll buy that from Apple.

    So if it was banned everywhere it would be unfair to the retailers that already paid Apple for a product they now can’t recoup, and it wouldn’t impact Apple at all because they already made their money from Best Buy.

    This way the retailers can get their money back, but can’t get any more, which means only Apple is impacted.

    The only other way that’s semi-fair (but would be extreme) would be for Apple to be forced to do a recall or something and reimburse all the retailers the money they had already spent. Doable, and definitely more of a punishment for Apple, but a lot of extra work for everyone if the outcome of this is that Apple settles and then everyone can just go back to ordering more again.









  • Huh. My siblings and I love the Trine games, and wanted to like Nine Parchments, but found it to be one of the worst games we’ve ever played. I don’t think we could find a single redeeming quality, and it just seemed like a total misstep.

    So seeing it here on this list makes me think maybe there’s something that was okay about it? I’m curious what people liked…

    (all the rest of these seem like good games, though, which honestly makes me even more confused about Nine Parchments’ inclusion…)


  • 100% you can do it with some good instructional content and a smidge of patience!

    A standard lock is disturbingly easy to pick… We used to run a booth at a maker event where we taught members of the public passing by including, like, 5 year olds to pick padlocks.

    Unrelated, but BTW there are some jurisdictions if I’m not mistaken where having lock picking tools found on you is considered “criminal intent” or something, but on the other hand if you’re already at the point where your bag is being searched you may already be boned…


  • Ok, let me rephrase your rephrase to be what question I think you’re trying to ask.

    At some point we had decided on a seven day week with week names. That’s fine. But we must also have decided at some point that today was Wednesday in this system.

    So I think you’re asking “what is the first day we all agree was definitely a Sunday, such that all Sundays after were based on that”. Or put another way, at what point did the days of the week get locked to the days of our year.

    I don’t have that answer, but your question confused me, so I’ve reworded it.


  • I have two criticisms of this view.

    The first is the distinction between “replacing humans” and “making humans more productive”. I feel like there’s a misunderstanding on why companies hire people. I don’t hire 15 people to do one job because 15 is a magic number of people I have to hit. I hire 15 people because 14 people weren’t keeping up and it was worth more to my business to hire another expensive human to get more work done. So if suddenly 5 people could do the work of 15, because people became 3x more efficient, I’d probably fire 10 people. I no longer need them, because these 5 get the job done. I made the humans more effective, but given that humans are a replacement for humans, I now don’t need as many of those because I’ve replaced them with superhumans instead.

    If I’m lucky as a company I could possibly keep the same number of people and do 3x as much business overall, but this assumes all parts of my business, or at least the core part, increases at the same time. If my accounting department becomes 3x as efficient but I still have the same amount of work for them to do because accounting isn’t the purpose of my business, then I’m probably going to let go some accountants because they’re all sitting around idle most of the time.

    It used to be that a gang of 20 people would dig up a hold in the road, but now it’s one dude with an excavator.

    The second thing is the assumption that AI art is being evaluated as art. We have this notion in our culture that artists all produce only the best novels and screenplays, and all art hangs in a gallery and people look at it and think about what the artist could have meant by this expression, etc. But that’s virtually no one in the grand scheme of things. The fact that most people know the names of a handful of “the most famous artists of all time”, and it’s like 30 people on the whole earth and some of them are dead should mean something.

    Most writers write stuff like the text on an ad in a fishing magazine. Or fully internal corporate documents that are only seen by employees of that one company. Most visual artists draw icons for apps that never launch. Or the swoopy background for an article. Or did the book jacket for a book that sells 8 copies at a local tradeshow. If there’s a commercial for chips, someone had to write it, someone had to direct it, someone had to storyboard it. And no one put it in a museum and pondered its expression of the human experience. Some people make their whole living on those terrible stock photographs of a diverse set of people all laughing and putting their hands into the middle to show they’re a team.

    Even if every artist with a name that anyone knows is unaffected by this, that can still represent a massive loss of work for basically all creative professionals.

    You touched on some of these things but I think glossed over them too much. AI art may not replace “Art”, but virtually no one makes money from “Art”, and so it doesn’t have to replace it for people to have no job left.