

?
And how does average sales per release correlate to development costs? Your argument was “development costs are now higher so game prices should also increase”, and now you are talking about average sales per release.
You might need some comprehension skills before offering other people tips.
Bruh, who the fuck is being rejected “hundreds, if not thousands” times? Maybe some people are, but thats such a red flag that I would argue then maybe they should change their approach in the first place.
Maybe you are exaggerating (it just makes you sound a bit like an incel, apologies), and I probably would argue men do get rejected more then woman, because men are still (mostly) expected to make the first move, but like you don’t need experience handling rejection to not have a violent rage fit.
Edit: I have read another one of your replies down the chain, and uh yeah you definitely do sound a lot like an incel.