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Joined 2 months ago
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Cake day: May 18th, 2024

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  • This one baffles me: leaving a huge gap when stopping a vehicle at a traffic signal. Ordinary intersection in flat terrain, I’ll pull right up to the marker/crosswalk/vehicle ahead:

    |=|[::]

    Sometimes see other drivers a bit back. OK fine, maybe it’s alright. Suppose it’s good in the event of a stopped rear-end collision, to protect pedestrians/vehicles in front:

    |=| [::]

    But what’s with this nonsense? Is it just me? I don’t remember seeing this earlier than the last ten years or so. Not a sensible safety gap, no. I’m talking two, three or more car lengths of space! Nowhere near the inductive loop sensor:

    |=|<---------->[::]

    This is without any property entrances on either side, mind you. That I could understand since it leaves a space for traffic to pull out, or in from the oncoming lane. This just seems to occupy space for no purpose other than to reduce traffic density on one block and increase it in the trailing block (?).

    Completely baffled; what am I missing? Where did this come from? Is it just me? Even worse is when I stop my vehicle behind theirs and then they creep forward a car length or two, making me look like a dummy.





  • Said what I came to say better than I probably could have. Loved anime in the '80s-'90s before I knew what it was called. Found the visual styles to be quite striking and the cel animation special effects like backlighting very appealing. As a pre-teen/teen it was novel to see animated features dealing with darker subject matter.

    Very little interest nowadays apart from visiting traditionally animated features I missed back then. Don’t find digital animation appealing in general. Plus my tastes in stories and dramatic elements have shifted quite a bit from back then, and to me anime represents something very specifically Japanese the nuances of which seem to be lost on me.

    Another facet: couldn’t tell you how many Lemmy communities I’ve blocked because they almost exclusively feature posts of images of stereotypically over-sexualized anime girls/women(/cyborgs/demons/etc).

    Ooh, I see there was a series DVD release of Mighty Orbots (1984). I have to rate that show as some kind of peak anime, being a lovely collaboration between Japanese and American studios.


  • Most of Creative’s AWE32 cards do use a real Yamaha OPL3 chip for FM synthesis, which can produce two-or-four operator voices. The latter of those can approach the quality of the voices in their DX7-family line of musical instruments. Even the older OPL2 chip that is limited to two-operator voices can sound great when programmed well (not that I’d call it realistic-sounding).

    The other synth chip on the AWE32 is the Ensoniq EMU8000. That one does sample-based synthesis as you describe above.

    Just wanted to note that Creative misappropriated the term wavetable synthesis when they marketed this and other sample-based synthesis cards of theirs, and the misnomer spread widely to the products of other companies and persists to this day.








  • Just an old hobbyist here. Often I count myself lucky having grown up when a state-of-the-art home computer was a Commodore 64. Rightly or wrongly, I believe it’s quite possible for one human being to completely grasp what that machine is doing from the moment the power switch is turned on through to the end of running a complex self-written program. Not that it’s at the heart of your question(s) but that’s where my curiosity started. In those days any user had to know just a bit of the BASIC programming language, even if just to list the contents of a floppy disk or to load a pre-written program. I am always astounded at what people with much more dedication are able to do with a C64 to this day in the demoscene. The more generous among them make their discoveries digestible to mere mortals at sites such as codebase64.org. That’s a kind of comfort zone for me. Getting into something like a 386 PC and I start to feel overwhelmed. Maybe consider dipping back a bit into history if it sounds appealing?

    As to semiconductor fabrication, I found this unconventional book by Clive Maxfield to be very helpful in clarifying some things I was curious about.

    Some excellent stories from the heyday of MOS Technology in the first in this book series by Brian Bagnall. That’s the company that produced the popular 6502 family of 8-bit CPU that powered machines from Apple to Nintendo and many in between. Also where the custom chips were brought to life that formed the heart of the C64. One excerpt I often think back on were engineers laying flat on raised creepers, cutting the layout of their CPU-to-be out of huge sheets of vellum.

    5 - Do we have to join Intel first or something to learn how most of the things work lol ?

    May not be as far-fetched as you think. I’ve worked in Intel’s semiconductor factories, and Micron’s, and some others whose names aren’t widely known but whose products made things like the iPhone possible. Not cause I’m well-educated or have any particular talent, just that in a volatile marketplace such as this one there are ebbs and flows in demand for headcount in entry-level positions. Draft up a resume highlighting your critical thinking skills and willingness to learn and watch the recruiters from the staffing agencies fill your email inbox. I’ve had the good fortune to learn such processes as photolithography, thin-films, dry/wet etch, metrology, planarization, die sort (test), and on and on. Whether you’d like to operate the semiconductor tools, push the production metrics or maintain the equipment there just may be a need for you somewhere today.