It’s tied to a major order. You get it regardless like all major orders. I suggest you do an extra operation to show Super Earth High Command your dedication.
It’s tied to a major order. You get it regardless like all major orders. I suggest you do an extra operation to show Super Earth High Command your dedication.
Seeing a group of jet packers blow up from a chain reaction is a great dopamine hit.
Air Burst is such a generous weapon. It gracefully gave RR programmable ammo.
It is still grey as of this comment…
Now I know why Super Destroyers spontaneously explode.
Went back to playing Luck be a Landlord.
Someone needs to double check this but it’s still grey…
Typically, there’s only a few configuration. Near the terminal or within visible range of it.
Were these a terror before the 1.001.100 patch? I didn’t encounter them since I was only playing level 6. Was it like trying to extract while in range of a mortar emplacement?
If this is a player hub, it would be amazing to lose it to the enemy. It would make the war impactful.
You can feel it when super earth will fall as everything is scattered and in ruins. When we’re beating the enemy back, we have shiny toys as our logistic network is operating at full power.
Sounds like it’s going to be a tough fight to keep it alive during construction.
I can picture it getting trapped behind enemy lines, leading to its destruction.
I completed my first 10 - Super Helldive operation today in a 3 helldivers team. It went too well. I feel like they need to reintroduce those pulled planetary modifiers if their design goal is to have high failure rate at that level. Maybe revert back to heavy spawn rate of heavies for Super Helldive. As a causal noob with skill issues, I shouldn’t be able to do Super Helldive on my first go. However, if their design goal is for everyone to complete Super Helldive then this comment will be invalid.
This really hits the point. I’m pretty sure a fresh team would have issues due to the lack of ship modules.
Your power output dramatically increases when a resupply pack fills your entire support weapon ammo supply.
I only play in two helldiver squads and the game has definitely gotten easier. I always play on 6 - Extreme, except for Terminid High Value Assets missions due to Impalers. After the first mission, we immediately went up to 7 - Suicide Mission due to the lack of spawns. Generally, I would say it’s a good thing as you typically don’t see bile warriors, bile spewers, or spore chargers at level 6.
It quite fun at wiping out chaff with assisted reload but at that point, an auto cannon could do the same job.
Used Air Burst, Knives, Pummeler, and all 3 mines. I could not stop laughing as I used up all our reinforcements.
Change is good, whether it’s a nerf or buff. You gain a certain perspective and experience on the difference.
I’m looking forward to relearning the 500kg blast limit, just like using the orbital precision strike.
Oops, my bad. I didn’t know about them at time of posting. You should play more D&D. >Always expect the DM to drop those bastards in any cave. <
Probably having the hive drill landing on a Shield Relay will launch all Helldivers holding a stim pistol
Embrace Managed Democracy.