I’ve done some runs, unlocked all four classes, and right now I’d agree. All the characters feel pretty weak to me, even though I’m just playing on the lowest difficulty, where you’d usually expect to cruise through, depending on your experience.
Same opinion from time with the demo. It seems to be a GSG design philosophy to keep players from the power fantasy aspect of games, which was a big part of why DRG never clicked for me. I still was willing to give this a try when I expected the price to be in line with other titles at around $5. But they came in at the premium survivor price with much less innovation than others at that price point.
Let them keep getting that bag tho. Their loyals can help fund something I really want to play like Dark Swarm.
Can confirm the balancing is whack. Permanent upgrades are also basically useless (very miniscule difference for a high price)
There’s no point where you’re overpowered which is the most fun part in these types of games
I’ve done some runs, unlocked all four classes, and right now I’d agree. All the characters feel pretty weak to me, even though I’m just playing on the lowest difficulty, where you’d usually expect to cruise through, depending on your experience.
Same opinion from time with the demo. It seems to be a GSG design philosophy to keep players from the power fantasy aspect of games, which was a big part of why DRG never clicked for me. I still was willing to give this a try when I expected the price to be in line with other titles at around $5. But they came in at the premium survivor price with much less innovation than others at that price point. Let them keep getting that bag tho. Their loyals can help fund something I really want to play like Dark Swarm.