Man, I love the singleminded drones downvoting me just because I didn’t say this game is perfect. I still like this game a lot, I’m just saying it’s got flaws right now.
-There are a lot of fun primary, secondary and support (big guns) weapons to use. The gun play is very fun. Cool weapon models, cool weapon SFX, cool VFX. Unfortunately, only the automatic shotgun and arguably the incendiary shotgun or SMG are viable at any difficulty past the beginner stuff since the ones I mentioned are the only ones with enough DPS and/or ammo reserves to be useful at that level.
-Support weapons are the big guns. All of them very cool. Unfortunately, at difficulty 5 and higher, your team encounters multiple enemies during each swarm wave with heavy armor - heavy armor that is untouchable except to a scant few weapons that can pierce that armor. GG no re if your team doesn’t have a competent person bringing one of these. At the moment, the meta is just use a railgun for everything, not because it is overpowered, but because it is the only weapon that isn’t severely undertuned.
-General difficulty balance: OK, so the game sells you this idea of being a badass space soldier who gets to slaughter hordes of bugs or robots, right? But at higher difficulties, the meta shifts from being DOOM guy lite into being scared little babies who need to stealth past all the enemies on each map in order to succeed.
There’s more I could nitpick but those are the big balance issues imo. Like I said, very fun, but expect to be frustrated by bugs and balance issues the more you play.
DoctorButt, you are saying an excellent game isn’t worth $40. If Helldivers 2 to is not worth $40 I don’t know what games are worth that. Despite some bugs this game still provide excellent entertainment and lots of fun with friends. And that’s what you are paying for. And you don’t need railguns.
However the game is needlessly difficult right now because all the enemies have 100 percent armour penetration and they are basically useless. This will probably be fixed in the next patch. It doesn’t mean it’s not worth the price.
Railgun is the best support weapon by a wide margin and many orbital strikes are just bait. Many of the primary weapons are mediocre and the secondary weapons there’s basically only 1 good one.
That’s said I played a lot of Helldivers 1 and trust that balance and new progression will come.
… I’ve already hit level cap in-game and am almost fully capped on all the samples.
Playing with friends is great imo. If they meta game I suggest just really leaning into a chaotic roleplay.
What balance issues are there? I want to play with some friends but they have a habit of metagaming and killing the joy.
Man, I love the singleminded drones downvoting me just because I didn’t say this game is perfect. I still like this game a lot, I’m just saying it’s got flaws right now.
-There are a lot of fun primary, secondary and support (big guns) weapons to use. The gun play is very fun. Cool weapon models, cool weapon SFX, cool VFX. Unfortunately, only the automatic shotgun and arguably the incendiary shotgun or SMG are viable at any difficulty past the beginner stuff since the ones I mentioned are the only ones with enough DPS and/or ammo reserves to be useful at that level.
-Support weapons are the big guns. All of them very cool. Unfortunately, at difficulty 5 and higher, your team encounters multiple enemies during each swarm wave with heavy armor - heavy armor that is untouchable except to a scant few weapons that can pierce that armor. GG no re if your team doesn’t have a competent person bringing one of these. At the moment, the meta is just use a railgun for everything, not because it is overpowered, but because it is the only weapon that isn’t severely undertuned.
-General difficulty balance: OK, so the game sells you this idea of being a badass space soldier who gets to slaughter hordes of bugs or robots, right? But at higher difficulties, the meta shifts from being DOOM guy lite into being scared little babies who need to stealth past all the enemies on each map in order to succeed.
There’s more I could nitpick but those are the big balance issues imo. Like I said, very fun, but expect to be frustrated by bugs and balance issues the more you play.
DoctorButt, you are saying an excellent game isn’t worth $40. If Helldivers 2 to is not worth $40 I don’t know what games are worth that. Despite some bugs this game still provide excellent entertainment and lots of fun with friends. And that’s what you are paying for. And you don’t need railguns.
However the game is needlessly difficult right now because all the enemies have 100 percent armour penetration and they are basically useless. This will probably be fixed in the next patch. It doesn’t mean it’s not worth the price.
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Railgun is the best support weapon by a wide margin and many orbital strikes are just bait. Many of the primary weapons are mediocre and the secondary weapons there’s basically only 1 good one.
That’s said I played a lot of Helldivers 1 and trust that balance and new progression will come.
… I’ve already hit level cap in-game and am almost fully capped on all the samples.
Playing with friends is great imo. If they meta game I suggest just really leaning into a chaotic roleplay.
If you don’t use the Breaker shotgun and the Railgun support weapon, you’re effectively handicapping yourself. Thats the main issue.
The unlockable SMG works just as good as the Breaker IMHO. Railgun is a must-have though. Enemy armor needs a total rework.