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  • pelya@lemmy.world
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    8 months ago

    It wasn’t an engine limitation, it was a design choice. Heretic is a colorful game, and it was made using Doom engine.

    It’s especially bad in Quake, all monsters look like a moving piece of a wall, and the level design is walls on top of walls with some walls in-between. If not for the revolutionary game engine, it would seriously flop.

    • psvrh@lemmy.ca
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      8 months ago

      Oh, I don’t disagree that it’s a design choice. 1990s id Software had, we’ll, let’s not call it a style