Yeah, Valve has put a lot of effort into bridging the compatibility gap for Linux. Most of that work could also be ported to macOS, but they just don’t care.
It’s a shame, because getting 32-bit to 64-bit compatibility working would help Linux as well. I don’t know how much longer distros want to keep supporting 32-bit libraries, and some distros have already dropped them.
That said, macOS compatibility seems like a non-sequitur for an article calling Steam a “time bomb.” DRM is definitely the bigger issue here.
It’s not just 32 on 64 bit, new Macs use ARM64 processors so x86/x86_64 code is effectively obsolete on Mac. I would love to see Valve pour resources into a cross platform x86 on ARM64 emulation layer though, it would benefit Linux as well.
The ARM translation may be less of a problem on macOS because of Rosetta. That said, integrating something like Box64 would absolutely benefit both Mac and Linux.
Yeah, Valve has put a lot of effort into bridging the compatibility gap for Linux. Most of that work could also be ported to macOS, but they just don’t care.
It’s a shame, because getting 32-bit to 64-bit compatibility working would help Linux as well. I don’t know how much longer distros want to keep supporting 32-bit libraries, and some distros have already dropped them.
That said, macOS compatibility seems like a non-sequitur for an article calling Steam a “time bomb.” DRM is definitely the bigger issue here.
It’s not just 32 on 64 bit, new Macs use ARM64 processors so x86/x86_64 code is effectively obsolete on Mac. I would love to see Valve pour resources into a cross platform x86 on ARM64 emulation layer though, it would benefit Linux as well.
The ARM translation may be less of a problem on macOS because of Rosetta. That said, integrating something like Box64 would absolutely benefit both Mac and Linux.