I’m having a fucking blast and that’s just with peaceful mode trying to explore the mechanics and gameplay systems.
There’s definitely some depth missing in some areas but it’s already quite detailed and intricate, maybe even more so than other games labeled “finished”.
I’m in the same boat as you. I’m encountering a few of what I think are bugs in burgage requirements not being checked off as “met” when they’re clearly there (i.e. market stalls) but otherwise I’m having a great time with it and can’t wait to see more content added.
I’m having a fucking blast and that’s just with peaceful mode trying to explore the mechanics and gameplay systems.
There’s definitely some depth missing in some areas but it’s already quite detailed and intricate, maybe even more so than other games labeled “finished”.
I’m in the same boat as you. I’m encountering a few of what I think are bugs in burgage requirements not being checked off as “met” when they’re clearly there (i.e. market stalls) but otherwise I’m having a great time with it and can’t wait to see more content added.
I don’t think that’s bugged, or at least afaik.
Market stall have a set amount of items (say 8 firewood), so they 1) can only serve 8 burgage plots and 2) will serve the closest plots.
So if you have 20 plots then only the closest 8 will have their needs met.
If that is not applicable, then yeah, it’s a bug. But wanted to make sure you were aware
Ohhhhhhhhh ok thanks for the clarification :)