Repeated zig-zags left developers, among other things, confused as to why "Captain Boomerang, known for fighting with his namesake weapon, would suddenly pivot to gunplay."
They wanted it to be a live service, which is famously expensive to develop. They have to pay people to be constantly developing content on top of the insane prices of releasing and marketing a AAA game in the first place. Usually these games make money through microtransactions and/or subscription fees but no one wanted to play the game in the first place so hardly anyone was buying any of the extra content after initial release.
They wanted it to be a live service, which is famously expensive to develop. They have to pay people to be constantly developing content on top of the insane prices of releasing and marketing a AAA game in the first place. Usually these games make money through microtransactions and/or subscription fees but no one wanted to play the game in the first place so hardly anyone was buying any of the extra content after initial release.