• tekeous@usenet.lol
    link
    fedilink
    English
    arrow-up
    0
    ·
    5 months ago

    Give me a railgun that doesn’t tickle, and the anti material rifle should be a standard issue weapon

    Signed, the designated marksman of my team

    • Lith@lemmy.sdf.org
      link
      fedilink
      English
      arrow-up
      0
      ·
      5 months ago

      It blows my mind that the railgun is still bad after they released the Quasar Cannon, considering the QC is better at killing heavies than the railgun was pre-nerf. Now the railgun is only good against hive guards, which the AMR can deal with much faster and with more ammo to spare. I’d rather the railgun was made a primary or they just completely reverse the nerf so that the railgun is an option again.

        • Lith@lemmy.sdf.org
          link
          fedilink
          English
          arrow-up
          1
          ·
          5 months ago

          Personally, I prefer the AMR or even the medium armor penetrating diligence, which can both kill a devastator in one headshot. The latter weapon is even a primary.

  • LaserTurboShark69@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    0
    ·
    5 months ago

    Give us more stuff to spend currencies on! It absolutely sucks when the only things I can earn is experience and super credits, both of which are pointless at this point

    • SpruceBringsteen@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 months ago

      There should be currency sinks.

      Let us donate material to add bonuses to squad impact. Or receive buffs or something.

      For instance you could have a set amount required to add SEAF support to a planet, or an extra stratagem. This would even let players bank defense on inactive planets.