$60, has capacitive joysticks, gyro, steam menu buttons, and 4 extra buttons. Fully supported in Steam Input.

However, no track pads or vibration.

      • swag_money@lemmy.world
        link
        fedilink
        arrow-up
        2
        arrow-down
        1
        ·
        12 days ago

        yeah i don’t see why excluding rumble would be a deal breaker. is it an immersion thing?

        • M137@lemmy.world
          link
          fedilink
          arrow-up
          7
          ·
          edit-2
          12 days ago

          Rumble is an information tool, it’s not just “haha, Brrr when shoot”. It’s incredibly useful in many ways, and also very much helps immersion. The rumble we have now is much more precise and varied than it was back in the n64 generation, especially with controllers like the ps5 dualsense. I have a Gulikit KK3 MAX and its rumble is amazing, with every feeling from small precise taps to arm-shaking explosions. And when a game has well designed rumble implementation, which many have now, it’s just awesome. One genre of games that really shine is racing games, you feel everything, even different vibrations on different parts of the controller if for example your left tires are on dirt and right ones are on asphalt.

          A good example just from the top of my head was when I played Pacific Drive, your car can break in many ways and I always noticed that one of my tyres had a flat from the rumble before I noticed it any other way, and knew which side it was on just from the feeling.

    • Janovich@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      10 days ago

      Yeah. When the early PS3 controllers did it everyone agreed it was stupid and eventually they made the DualShock 3.