• PunchingWood@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    20 hours ago

    Lots of people were using SM2 as a “look how it should be done” excuse back when HD2 wasn’t in a good place. Even though I didn’t feel like the games were all that comparable, they’re similar types of games, but very different in everything else.

    But Arrowhead really went and redeem themselves in the best way possible. Plus honestly I didn’t find SM2’s action as remotely as enjoyable as HD2’s personally. To me SM2 has been a very forgettable game.

    • P1k1e@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      18 hours ago

      I mean AH clearly love this game as much as we do and want it to be a good time for us all, I think they just get that sort of standoffish fatigue when folks constantly bitch and moan about bigs everyone found a week before

      As if spaghetti code can be straightened over night

      • PunchingWood@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        14 hours ago

        Yeah the PSN thing wasn’t something they had control over, so they got really fucked over by Sony on that one.

        But later on they made constant changes and nerfs to fun weapons, which didn’t help getting the game back on track. But with the recent updates they finally listened and made a great comeback. As for bugs, it’s just annoying that every update we eiher get introduced to new ones, or old issuescome back that were previously fixed. Especially the game crashes were so frustrating that at some point I just stopped playing for a couple of months, they always seemed to happen at the most inconvenient times during a mission, often near the end after a long mission and gathering lots of samples.