Obduction was good. It had some issues, but it’s up there with the classic stuff. Firmament, unfortunately, was not good. Felt more like a walking simulator. There were few puzzles and they were not difficult at all. Not sure what happened. It’s pretty though.
Riven is by far my favorite of the classic series. They are working on a modern remake of that next and I’m pumped!
I found obduction looked amazing, but the puzzles were “follow wire, flip the switch”.
A modern game that really captures the Myst feeling for me was Quern: Undying Thought.
I think some of the original Cyan Games Devs started their own studio for it, and it really captures the Myst feeling.
Puzzles are hard but satisfying. I think there is 1 grindy puzzle that just takes a lot of work, but everything else is mental models of systems, hints and clues, using things in different ways.
And a nice story behind it as well.
The Myst devs made a new gamr just a few years ago, called Obduction
And just this year released a new game called Firmament
Obduction was good. It had some issues, but it’s up there with the classic stuff. Firmament, unfortunately, was not good. Felt more like a walking simulator. There were few puzzles and they were not difficult at all. Not sure what happened. It’s pretty though.
Riven is by far my favorite of the classic series. They are working on a modern remake of that next and I’m pumped!
I found obduction looked amazing, but the puzzles were “follow wire, flip the switch”.
A modern game that really captures the Myst feeling for me was Quern: Undying Thought.
I think some of the original Cyan Games Devs started their own studio for it, and it really captures the Myst feeling.
Puzzles are hard but satisfying. I think there is 1 grindy puzzle that just takes a lot of work, but everything else is mental models of systems, hints and clues, using things in different ways.
And a nice story behind it as well.
Also remade the game in VR. It was my first playthrough and it was awesome.