64-bit brings a lot of benefits - can use more RAM directly, more opcodes and lots more registers allow code to run much more efficiently - but for a programme that I just want to open, click on a couple of times and then for it to be almost completely out of the way, those aren’t the biggest selling points. In fact, definitely supporting 32-bit for older games might be better. They might just not want the maintenance headache of supporting two builds.
It’d be great, but they haven’t even ported the Steam desktop client to 64-bit x86 yet*, I feel like we’re going to wait a while for that.
* and that’s not even true, they were forced to port it for the Mac, so they’re just sitting on the 64 bit builds for the other OSes for some reason
64-bit brings a lot of benefits - can use more RAM directly, more opcodes and lots more registers allow code to run much more efficiently - but for a programme that I just want to open, click on a couple of times and then for it to be almost completely out of the way, those aren’t the biggest selling points. In fact, definitely supporting 32-bit for older games might be better. They might just not want the maintenance headache of supporting two builds.
A 32 bit client means even if the game you want to play is 64 bit, you still have to install all the 32 bit system libraries to make it work.