Consoles were and still are more mainstream than PC with some companies claiming PC gaming is dying for so long that is took a long time for other companies to start giving a go at a storefront on PC.
I just don’t really buy the Steam factor, since most people’s exposure to mtx, iap, and in game ads has been through mobile gaming. Like if they don’t even play CS or TF2 they don’t even know about it at all which would be someone like me, but mobile gaming has been so easily accessible that even “non gamers” like old people were sucked into stuff like bejeweled.
Most games have also been console ports to PC than the other way around too. Steam and PC emergence has felt like more a recent thing that started taking hold last gen with companies finally coming around to porting stuff to PC.
That’s not to say they haven’t had a hand in it, but it seems overstated with rise in the freemium model across platforms being the main driver. Even the concept of gacha existed before video games.
I guess I don’t really get where you’re coming from. Are you saying that, because you don’t feel that PC gaming was important in your lifetime that decisions Valve has made don’t really make any difference? That even if they had made anti-customer decisions, that it wouldn’t really matter because “PC gaming is dying”?
Hell, a major reason some companies claim that is because of valves dominance on PC. They don’t want to admit that they don’t have as much control, so they do their best to dismiss it as a non-issue…
Which is really neither here nor there about the entire point I was making in the first place. At no point did I say that they were the spearhead or major push… just that they helped. Just because something doesn’t do 90% of the work doesn’t mean they made no impact at all, and that decisions they made have no moral or ethical emphasis. The point was that Valve is not some pristine god from the heavens sent down to cleanse our filthy gamer bodies. They’re a company like any other, who occasionally make missteps. Valve just tends to make more consumer friendly choices than most.
Point is traditional gamers overlook the juggernaut that is mobile gaming, since they are only fixated on consoles and PC not realizing how absolutely financially huge mobile gaming is on its own.
Consoles were and still are more mainstream than PC with some companies claiming PC gaming is dying for so long that is took a long time for other companies to start giving a go at a storefront on PC.
I just don’t really buy the Steam factor, since most people’s exposure to mtx, iap, and in game ads has been through mobile gaming. Like if they don’t even play CS or TF2 they don’t even know about it at all which would be someone like me, but mobile gaming has been so easily accessible that even “non gamers” like old people were sucked into stuff like bejeweled.
Most games have also been console ports to PC than the other way around too. Steam and PC emergence has felt like more a recent thing that started taking hold last gen with companies finally coming around to porting stuff to PC.
That’s not to say they haven’t had a hand in it, but it seems overstated with rise in the freemium model across platforms being the main driver. Even the concept of gacha existed before video games.
I guess I don’t really get where you’re coming from. Are you saying that, because you don’t feel that PC gaming was important in your lifetime that decisions Valve has made don’t really make any difference? That even if they had made anti-customer decisions, that it wouldn’t really matter because “PC gaming is dying”?
Hell, a major reason some companies claim that is because of valves dominance on PC. They don’t want to admit that they don’t have as much control, so they do their best to dismiss it as a non-issue…
Which is really neither here nor there about the entire point I was making in the first place. At no point did I say that they were the spearhead or major push… just that they helped. Just because something doesn’t do 90% of the work doesn’t mean they made no impact at all, and that decisions they made have no moral or ethical emphasis. The point was that Valve is not some pristine god from the heavens sent down to cleanse our filthy gamer bodies. They’re a company like any other, who occasionally make missteps. Valve just tends to make more consumer friendly choices than most.
I’m saying I believe mobile gaming has played a stronger role in pushing the industry towards the freemium model.
With mobile gaming becoming bigger than consoles and PC combined years ago and it wasn’t through selling titles.
https://www.washingtonpost.com/video-games/2021/05/27/mobile-games-spending/
Point is traditional gamers overlook the juggernaut that is mobile gaming, since they are only fixated on consoles and PC not realizing how absolutely financially huge mobile gaming is on its own.