alyaza [they/she]@beehaw.orgM to Technology@beehaw.orgEnglish · 1 year agoWhy did the metaverse die? Because Silicon Valley doesn’t understand the concept of funwww.fastcompany.comexternal-linkmessage-square114fedilinkarrow-up1204arrow-down10cross-posted to: technology@lemmy.ml
arrow-up1204arrow-down1external-linkWhy did the metaverse die? Because Silicon Valley doesn’t understand the concept of funwww.fastcompany.comalyaza [they/she]@beehaw.orgM to Technology@beehaw.orgEnglish · 1 year agomessage-square114fedilinkcross-posted to: technology@lemmy.ml
minus-squarejarfil@beehaw.orglinkfedilinkarrow-up8·edit-21 year agoAnother underlying aspect is the dimensionality: Paper is 2D IRL items are 3D webpages are… you’d be tempted to say “2D”, but look at the links, in how many directions one can move across webpages… they’re n-D! Going from nD to 3D, is a step back, and even when people don’t realize it consciously, they’ll keep falling back to the superior webpage solution. Until someone puts the nD mobility into 3D worlds, there is no chance for them to take over.
Another underlying aspect is the dimensionality:
Going from nD to 3D, is a step back, and even when people don’t realize it consciously, they’ll keep falling back to the superior webpage solution.
Until someone puts the nD mobility into 3D worlds, there is no chance for them to take over.