• ISOmorph@feddit.de
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    1 year ago

    That’s just an opinion, not an objective truth. Fact is, VATS was implemented in 3 and NV because it’s a Fallout staple and basically was the core combat mechanic in 1 and 2. In my opinion VATS is one of the many things that made 3 and NV better than the more recent iterations

    • Fraylor@lemm.ee
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      1 year ago

      Fair, it is just an opinion and not fact as you say. It’s just when I’ve watched anyone play its always been VATS - run around while ap replenish, VATS again. Until all enemies are dead, if it wasn’t an overwhelming majority of the way people I’ve personally observed play, my opinion would be different.

    • PM_ME_FEET_PICS@sh.itjust.works
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      1 year ago

      Aiming was not a core mechanic in the first two Fallouts. It’s actually an underused mechanic because one of the best traits disables it. VATS lasily tries to combine the aiming system and the turn based mode of the originals and fails. Fallout 4 did VATS better.

      Bethesda admitted VATS was included because they couldn’t get a hang of guns in thier engine.

      New Vegas devs disliked the implementing of VATS and improved the gun play in several ways.

      • ISOmorph@feddit.de
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        1 year ago

        Fallout 4 did VATS better.

        Again, just another opinion formulated as if it is fact. To me VATS was not usable in 4 but 3 and NV did it perfectly

        • Madison420@lemmy.world
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          1 year ago

          I dunno if it wasn’t usable I just never used it. If I can aim I’m going to aim, I didn’t use it in nv either because they actually made aiming a worthwhile thing to do.

          • ISOmorph@feddit.de
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            1 year ago

            I played NV for several hundreds of hours. I can’t remember a single popup that said “please don’t use VATS”. But that’s beside the point anyway. It’s the same implementation as in 3 and it was just right for me.

      • Gurei@sh.itjust.works
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        1 year ago

        Underused Tell that to Horrigan, after all the groin shots (and punches) I’ve given him across my playthroughs.