And in Cities Skyline you can just pause time, delete and fix a bunch of shit, and continue. Instant and nobody complains that you just bulldozed their house.
I think highways would look nicer if real city planners had the ability to redesign everything vs add on pieces over time.
When you bulldoze houses in skylines and unpause you’ll notice your population goes down. Because they were inside the houses. That you bulldozed. Have a good day!
Nope, they’re temporarily not counted as residents because they’re enjoying an all expenses stay in the swankiest spot in town as they await their new construction!
And Cities Skylines massively fudges things by treating cars Jetsons-style (take up negligible space when sims get to their destination). If the game accurately modeled parking, it would be way worse (and no longer fun to play, which is why the developers didn’t do it).
Cities Skylines 2 fixes this a little, there’re actual parking lots built into businesses and extra parking lots you can build. The scale is still a little funky, but it’s more in line with the general scale of the game now.
I’ve been playing cities skyline and I’ll be honest, when my city gets like that I just restart.
And in Cities Skyline you can just pause time, delete and fix a bunch of shit, and continue. Instant and nobody complains that you just bulldozed their house.
I think highways would look nicer if real city planners had the ability to redesign everything vs add on pieces over time.
I like to think that people who get relocated in my skylines games get compensated appropriately and receive decent support in their relocation.
Because video games are supposed to be a form of escapism and it doesn’t get more escapism than that :/
When you bulldoze houses in skylines and unpause you’ll notice your population goes down. Because they were inside the houses. That you bulldozed. Have a good day!
Nope, they’re temporarily not counted as residents because they’re enjoying an all expenses stay in the swankiest spot in town as they await their new construction!
Nice try!
And Cities Skylines massively fudges things by treating cars Jetsons-style (take up negligible space when sims get to their destination). If the game accurately modeled parking, it would be way worse (and no longer fun to play, which is why the developers didn’t do it).
Cities Skylines 2 fixes this a little, there’re actual parking lots built into businesses and extra parking lots you can build. The scale is still a little funky, but it’s more in line with the general scale of the game now.
Now play Workers and Resources?