I agree, Mass Effect / The Witcher is vastly more immersive than silent protagonist alternatives like Fallout 3, Skyrim or The Outer Worlds. That said though, Skyrim and The Outer Worlds could never work with a voice protagonist, Skyrim because the variation is just far to intense to make any logistical sense (as in so many race+gender combos). And The Outer Worlds dialog trees and complexity there would be crazy expensive to voice out fully. Though both are budget bound so with AI assistance it might be possible without super intense spending.
The Witcher works because Geralt is a character, same with Shephard. Joe Generic in Fallout 4 is so boring because they are trying to still have the make your own character aspect intact.
Its less that ya cant and its moreso that its expensive. Also I said nothing about the inability to do something, also V is similarly to the others I listed their own character.
And I addressed the expensive part. I’ll even argue that every playable character, even silent ones, are their own character. No game, besides Fallout 3, starts from birth and lets you be whomever as you go. But even in Fallout 3 you’ve still got many things pre-defined, parents, general backstory etc. Same with Skyrim, you’re the dragonborn no matter what you do. It’s really just a budget thing. To the point of the article though I think it adds to immersion to have a voiced protagonist. But others are of a diametrical opinion.
Sure, but none of those still lets you say whatever you want, you’re still locked to a few alternatives that effectively shoehorn you into a character. In the future, with the aid of AI you could match what you personally say or type to an intent and then map that to pre-baked responses. With attacking you or running away as a response to aggression and a “haha very funny but back to the matter at hand” when you’re being silly. And it’s only when we’re there that I’d, personally, say a “silent” protagonist is as immersive as a voiced one.
If I see a game with an AI voiced protag im avoiding it. Also I prefer my protags to be silent in RPGs, the constant yapping in fallout 4 pisses me off.
I agree, Mass Effect / The Witcher is vastly more immersive than silent protagonist alternatives like Fallout 3, Skyrim or The Outer Worlds. That said though, Skyrim and The Outer Worlds could never work with a voice protagonist, Skyrim because the variation is just far to intense to make any logistical sense (as in so many race+gender combos). And The Outer Worlds dialog trees and complexity there would be crazy expensive to voice out fully. Though both are budget bound so with AI assistance it might be possible without super intense spending.
The Witcher works because Geralt is a character, same with Shephard. Joe Generic in Fallout 4 is so boring because they are trying to still have the make your own character aspect intact.
Thats the key here, Sheperd, Geralt, and Henry of Skalitz are all characters in their own right. Ya just get to choose what they do.
What then about Cyberpunk? It’s not like you can’t do customization of background and looks when you voice the protagonist
Its less that ya cant and its moreso that its expensive. Also I said nothing about the inability to do something, also V is similarly to the others I listed their own character.
And I addressed the expensive part. I’ll even argue that every playable character, even silent ones, are their own character. No game, besides Fallout 3, starts from birth and lets you be whomever as you go. But even in Fallout 3 you’ve still got many things pre-defined, parents, general backstory etc. Same with Skyrim, you’re the dragonborn no matter what you do. It’s really just a budget thing. To the point of the article though I think it adds to immersion to have a voiced protagonist. But others are of a diametrical opinion.
I was coming at this from a blank slate approach, think New Vegas, Morrowind, or Baldurs gate 3 ( assuming no premade character or Dark urge).
Sure, but none of those still lets you say whatever you want, you’re still locked to a few alternatives that effectively shoehorn you into a character. In the future, with the aid of AI you could match what you personally say or type to an intent and then map that to pre-baked responses. With attacking you or running away as a response to aggression and a “haha very funny but back to the matter at hand” when you’re being silly. And it’s only when we’re there that I’d, personally, say a “silent” protagonist is as immersive as a voiced one.
If I see a game with an AI voiced protag im avoiding it. Also I prefer my protags to be silent in RPGs, the constant yapping in fallout 4 pisses me off.