*teeny tiny voice* alignment was never supposed to be for players consideration. it was only supposed to interact discretely with the spells and effects of Planar-type monsters and Detect/Smite Evil
fuck I forgot about monks and druids. okay, I guess no wonder it turned into such a big misunderstanding. that is a wider amount of people that were expected to think in terms of the alignment axis
I’m pretty sure loads of other classes have alignment restrictions - notably clerics and paladins
Early d&d had the universe constructed as interlocking planes of law, chaos, good, and evil, with the world on the intersection of all those. That was the reason for heroes and monsters - they were touched by our created from one of the planes.
The world was a battleground between the planes, and alignment was your alignment to the planes, which side of each fight you were on. It has gotten weaker each version since
In 3.5 I usually play druids and usually neutral-good as I still have that old model in my head and if I’m not going to care about one axis, it’s going to be law/chaos
I’m pretty sure loads of other classes have alignment restrictions - notably clerics and paladins
I remember my D&D 3.x DM insisting we follow RAW, so if I wanted to take levels in assassin (who else remembers prestige classes?) then I had to be evil. 3 players went along, and the druid betrayed us to the “good” guys. Had a massive brawl where we (team evil) won, thanks in part to a hail mary “I run around the corner and hide. That’s… a natural 20 for 37” the betraying druid player couldn’t beat.
Cleric alignment requesites go largely unnoticed by the player. staying within one step of diety is pretty easy, probably comes automatically to most people who would be interested in the class on the first place. Alignment gets complicated for them in considering if it’s appropriate to cast magic circle or not or holy word or not. but usually it’s safe to assume for those.
Paladin is responsible for I think almost all alignment hangups at the table. sure, there are others but not as often.
Druid probably would be because communicating the concept of neutrality is full of hangups but I think druids are pretty underplayed.
Indeed, the class has a few fans like me. I don’t get why they’re so unpopular, druids are powerful and probably more broken breakable than any of the basic classes (at least in 3.5)
*teeny tiny voice* alignment was never supposed to be for players consideration. it was only supposed to interact discretely with the spells and effects of Planar-type monsters and Detect/Smite Evil
In 3.5 a druid must be neutral on one axis. Druid spells don’t interact with alignments; a monk must be lawful
Players playing monks may have their character loose access to monk abilities if they do chaotic stuff too often
Alignment has been an important part of the game
fuck I forgot about monks and druids. okay, I guess no wonder it turned into such a big misunderstanding. that is a wider amount of people that were expected to think in terms of the alignment axis
I’m pretty sure loads of other classes have alignment restrictions - notably clerics and paladins
Early d&d had the universe constructed as interlocking planes of law, chaos, good, and evil, with the world on the intersection of all those. That was the reason for heroes and monsters - they were touched by our created from one of the planes.
The world was a battleground between the planes, and alignment was your alignment to the planes, which side of each fight you were on. It has gotten weaker each version since
In 3.5 I usually play druids and usually neutral-good as I still have that old model in my head and if I’m not going to care about one axis, it’s going to be law/chaos
I remember my D&D 3.x DM insisting we follow RAW, so if I wanted to take levels in assassin (who else remembers prestige classes?) then I had to be evil. 3 players went along, and the druid betrayed us to the “good” guys. Had a massive brawl where we (team evil) won, thanks in part to a hail mary “I run around the corner and hide. That’s… a natural 20 for 37” the betraying druid player couldn’t beat.
Cleric alignment requesites go largely unnoticed by the player. staying within one step of diety is pretty easy, probably comes automatically to most people who would be interested in the class on the first place. Alignment gets complicated for them in considering if it’s appropriate to cast magic circle or not or holy word or not. but usually it’s safe to assume for those.
Paladin is responsible for I think almost all alignment hangups at the table. sure, there are others but not as often.
Druid probably would be because communicating the concept of neutrality is full of hangups but I think druids are pretty underplayed.
Indeed, the class has a few fans like me. I don’t get why they’re so unpopular, druids are powerful and probably more
brokenbreakable than any of the basic classes (at least in 3.5)